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marcosvoss

Fx5900 Xt-vtd128 - É Uma Boa Escolha?

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Após muito falar e pesquisar, optei pela FX5900 XT-VTD128. Vou pagar R$ 759,00. Será que é um bom negócio?

<div class='bbimg'>%7Boption%7Dhttp://www.msi.com.tw/images/product_img/vga_img/8937.jpg' border='0' alt='Imagem postada pelo usuário' /></div>

Placa no Site da MSI

GeforceFX 5900 Chipset Features

NVIDIA CINEFX 2.0 Engine

• Advanced pixel shaders deliver 2x the floating-point shader pixel performance of previous

generations.

• Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+.

• Support for DX9 vertex shader 2.0+.

• Long pixel programs up to 1,024 instructions.

• Long vertex programs up to 256 static instructions with up to 65,536 instructions executed.

• Dynamic, conditional execution and flow control.

• Architected for Cg and Microsoft HLSL for maximum compatibility for nextgeneration content.

• 128-bit, studio-quality, floating-point precision computation through the entire rendering

pipeline.

• Native hardware support for 32 bpp, 64bpp and 128 bpp rendering modes.

• Up to 12 pixel shader operations/clock.

• Up to 16 textures per rendering pass.

• Support for sRGB texture format for gamma textures.

• DirectX and S3TC texture compression.

• Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.

• True-color, 64x64 hardware cursor alpha.

• Multibuffering (double, triple or quad) for smooth animation and video playback.

Intellisample HCT Performance Technology

• Increased visual quality at higher resolutions through advances in compression, anisotropic

filtering, and antialiasing technology.

• Blistering-fast antialiasing and compression performance.

• Support for advanced lossless compression algorithms for both color, texture, and z data at

even higher resolutions and frame rates.

• Fast z-clear.

UltraShadow Technology

• Accelerates shadow volumes for nextgeneration games.

• Accurately maintains shadows while discarding non-useful information.

Advanced Display Pipeline with Full nView Capabilities

• Integrated NTSC/PAL TV encoder supporting resolutions up to 1024x768 without the need for

panning with builtin Macrovision copy protection.

• Dual, integrated 400MHz RAMDACs for display resolutions up to and including

2048x1536@85Hz

• Dual DVO ports for interfacing to external TMDS transmitters.

• Internal TV support.

• Dual internal TMDS encoders (one single and one Dual link) able to drive nextgeneration flat

panel displays with resolutions greater than 1600x1200.

• VIP 1.1 interface support for Video-In function.

• Microsoft Video Mixing Renderer (VMR) support f.or multiple video windows with full video

quality and features in each window.

Digital Vibrance control (DVC) 3.0

• DVC color controls.

• DVC image sharpening controls.

Advanced Technology

• AGP 8X including Fast Writes and sideband addressing.

• 0.13-micron process technology for higher levels of integration and higher operating clock

speeds.

• 40 mmx40 mm, BGA 1309 flip-chip package.

Operation Systems and API support

• Windows® XP / 2000

• Complete DirectX support, including DirectX 9.0 and lower.

• Full OpenGL 1.4 and lower.

Compatibility

• NVIDIA Unified Driver Architecture (UDA)

• Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows

operating systems.

• WHQL-certified for Windows® XP, Windows® 2000.

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Tenho uma destas... até agora esta valendo cada centavo que paguei nela.... no caso 750.

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Postado Originalmente por marcosvoss@28 jun 2004, 10:46

Após muito falar e pesquisar, optei pela FX5900 XT-VTD128. Vou pagar R$ 759,00. Será que é um bom negócio?

<div class='bbimg'>%7Boption%7Dhttp://www.msi.com.tw/images/product_img/vga_img/8937.jpg' border='0' alt='Imagem postada pelo usuário' />

Placa no Site da MSI

GeforceFX 5900 Chipset Features

NVIDIA CINEFX 2.0 Engine

• Advanced pixel shaders deliver 2x the floating-point shader pixel performance of previous

  generations.

• Support for Microsoft® DirectX® 9.0 (DX9) pixel shader 2.0+.

• Support for DX9 vertex shader 2.0+.

• Long pixel programs up to 1,024 instructions.

• Long vertex programs up to 256 static instructions with up to 65,536 instructions executed.

• Dynamic, conditional execution and flow control.

• Architected for Cg and Microsoft HLSL for maximum compatibility for nextgeneration content.

• 128-bit, studio-quality, floating-point precision computation through the entire rendering

   pipeline.

• Native hardware support for 32 bpp, 64bpp and 128 bpp rendering modes.

• Up to 12 pixel shader operations/clock.

• Up to 16 textures per rendering pass.

• Support for sRGB texture format for gamma textures.

• DirectX and S3TC texture compression.

• Optimized for 32-, 24-, 16-, 15- and 8-bpp modes.

• True-color, 64x64 hardware cursor alpha.

• Multibuffering (double, triple or quad) for smooth animation and video playback.

Intellisample HCT Performance Technology

• Increased visual quality at higher resolutions through advances in compression, anisotropic

   filtering, and antialiasing technology.

• Blistering-fast antialiasing and compression performance.

• Support for advanced lossless compression algorithms for both color, texture, and z data at

   even higher resolutions and frame rates.

• Fast z-clear.

UltraShadow Technology

• Accelerates shadow volumes for nextgeneration games.

• Accurately maintains shadows while discarding non-useful information.

Advanced Display Pipeline with Full nView Capabilities

• Integrated NTSC/PAL TV encoder supporting resolutions up to 1024x768 without the need for

   panning with builtin Macrovision copy protection.

• Dual, integrated 400MHz RAMDACs for display resolutions up to and including

   2048x1536@85Hz

• Dual DVO ports for interfacing to external TMDS transmitters.

• Internal TV support.

• Dual internal TMDS encoders (one single and one Dual link) able to drive nextgeneration flat

   panel displays with resolutions greater than 1600x1200.

• VIP 1.1 interface support for Video-In function.

• Microsoft Video Mixing Renderer (VMR) support f.or multiple video windows with full video

   quality and features in each window.

Digital Vibrance control (DVC) 3.0

• DVC color controls.

• DVC image sharpening controls.

Advanced Technology

• AGP 8X including Fast Writes and sideband addressing.

• 0.13-micron process technology for higher levels of integration and higher operating clock

   speeds.

• 40 mmx40 mm, BGA 1309 flip-chip package.

Operation Systems and API support

• Windows® XP / 2000

• Complete DirectX support, including DirectX 9.0 and lower.

• Full OpenGL 1.4 and lower.

Compatibility

• NVIDIA Unified Driver Architecture (UDA)

• Fully compliant professional OpenGL 1.4 API with NVIDIA extensions, on all Windows

   operating systems.

• WHQL-certified for Windows® XP, Windows® 2000.

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