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Afinal a série FX é ou não é DX9?


BuZz

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estava jogando Half-Life 2 aqui no DirectX 8.0 quase tudo em High, exceto sombra, beleza os shaders funcionando FPS normal, agua lá balançando legal hehe.

Ai passei pro DX9 e coloquei quase tudo no High exceto sombra, a água tinha sumido, o FPS fico em 9/10 e começou a aparecer aqueles aterfatos brancos nas bordas dos objetos o que ísso significa? :wacko:

To jogando em 1024x768 com tudo no HIGH sei que é demais pra FX5500, mais fiquei curioso agora quanto a esse suporte ao DX9.

A placa é uma FX5500 256MB/128bits eVGA.

Tem bastante "NO" nesse relatório.

Da uma olhada nas informações do RivaTuner(extenso): :looka:

$000000000e Base address 5 : none

$ffffffffff ----------------------------------------------------------------

$ffffffffff IDirect3D9 HAL capabilities

$ffffffffff ----------------------------------------------------------------

$0e00000000 DeviceType : 00000001

$0e00000001 AdapterOrdinal : 00000000

$0e00000002 Caps : 00020000

$0e00120002 D3DCAPS_READ_SCANLINE : yes

$0e00000003 Caps2 : 60020000

$0e00020003 D3DCAPS2_NO2DDURING3DSCENE : no

$0e00120003 D3DCAPS2_FULLSCREENGAMMA : yes

$0e00140003 D3DCAPS2_CANRENDERWINDOWED : no

$0e00150003 D3DCAPS2_CANCALIBRATEGAMMA : no

$0e001a0003 D3DCAPS2_RESERVED : no

$0e001d0003 D3DCAPS2_CANMANAGERESOURCE : no

$0e001e0003 D3DCAPS2_DYNAMICTEXTURES : yes

$0e001f0003 D3DCAPS2_CANAUTOGENMIPMAP : yes

$0e00000004 Caps3 : 00000320

$0e00060004 D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD : yes

$0e00080004 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION : no

$0e00090004 D3DCAPS3_COPY_TO_VIDMEM : yes

$0e000a0004 D3DCAPS3_COPY_TO_SYSTEMMEM : yes

$0e00000005 PresentationIntervals : 8000000f

$0e00010005 D3DPRESENT_INTERVAL_ONE : yes

$0e00020005 D3DPRESENT_INTERVAL_TWO : yes

$0e00030005 D3DPRESENT_INTERVAL_THREE : yes

$0e00040005 D3DPRESENT_INTERVAL_FOUR : yes

$0e00200005 D3DPRESENT_INTERVAL_IMMEDIATE : yes

$0e00000006 CursorCaps : 00000001

$0e00010006 D3DCURSORCAPS_COLOR : yes

$0e00020006 D3DCURSORCAPS_LOWRES : no

$0e00000007 DevCaps : 001bbef0

$0e00050007 D3DDEVCAPS_EXECUTESYSTEMMEMORY : yes

$0e00060007 D3DDEVCAPS_EXECUTEVIDEOMEMORY : yes

$0e00070007 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY : yes

$0e00080007 D3DDEVCAPS_TLVERTEXVIDEOMEMORY : yes

$0e00090007 D3DDEVCAPS_TEXTURESYSTEMMEMORY : no

$0e000a0007 D3DDEVCAPS_TEXTUREVIDEOMEMORY : yes

$0e000b0007 D3DDEVCAPS_DRAWPRIMTLVERTEX : yes

$0e000c0007 D3DDEVCAPS_CANRENDERAFTERFLIP : yes

$0e000d0007 D3DDEVCAPS_TEXTURENONLOCALVIDMEM : yes

$0e000e0007 D3DDEVCAPS_DRAWPRIMITIVES2 : yes

$0e000f0007 D3DDEVCAPS_SEPARATETEXTUREMEMORIES : no

$0e00100007 D3DDEVCAPS_DRAWPRIMITIVES2EX : yes

$0e00110007 D3DDEVCAPS_HWTRANSFORMANDLIGHT : yes

$0e00120007 D3DDEVCAPS_CANBLTSYSTONONLOCAL : yes

$0e00140007 D3DDEVCAPS_HWRASTERIZATION : yes

$0e00150007 D3DDEVCAPS_PUREDEVICE : yes

$0e00160007 D3DDEVCAPS_QUINTICRTPATCHES : no

$0e00170007 D3DDEVCAPS_RTPATCHES : no

$0e00180007 D3DDEVCAPS_RTPATCHHANDLEZERO : no

$0e00190007 D3DDEVCAPS_NPATCHES : no

$0e00000008 PrimitiveMiscCaps : 00018ef2

$0800020008 D3DPMISCCAPS_MASKZ : yes

$0800050008 D3DPMISCCAPS_CULLNONE : yes

$0800060008 D3DPMISCCAPS_CULLCW : yes

$0800070008 D3DPMISCCAPS_CULLCCW : yes

$0800080008 D3DPMISCCAPS_COLORWRITEENABLE : yes

$0800090008 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS : no

$08000a0008 D3DPMISCCAPS_CLIPTLVERTS : yes

$08000b0008 D3DPMISCCAPS_TSSARGTEMP : yes

$08000c0008 D3DPMISCCAPS_BLENDOP : yes

$08000d0008 D3DPMISCCAPS_NULLREFERENCE : no

$08000f0008 D3DPMISCCAPS_INDEPENDENTWRITEMASKS : no

$0800100008 D3DPMISCCAPS_PERSTAGECONSTANT : yes

$0800110008 D3DPMISCCAPS_FOGANDSPECULARALPHA : yes

$0800120008 D3DPMISCCAPS_SEPARATEALPHABLEND : no

$0800130008 D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS : no

$0800140008 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING : no

$0800150008 D3DPMISCCAPS_FOGVERTEXCLAMPED : no

$0e00000009 RasterCaps : 07732191

$0e00010009 D3DPRASTERCAPS_DITHER : yes

$0e00050009 D3DPRASTERCAPS_ZTEST : yes

$0e00080009 D3DPRASTERCAPS_FOGVERTEX : yes

$0e00090009 D3DPRASTERCAPS_FOGTABLE : yes

$0e000e0009 D3DPRASTERCAPS_MIPMAPLODBIAS : yes

$0e00100009 D3DPRASTERCAPS_ZBUFFERLESSHSR : no

$0e00110009 D3DPRASTERCAPS_FOGRANGE : yes

$0e00120009 D3DPRASTERCAPS_ANISOTROPY : yes

$0e00130009 D3DPRASTERCAPS_WBUFFER : no

$0e00150009 D3DPRASTERCAPS_WFOG : yes

$0e00160009 D3DPRASTERCAPS_ZFOG : yes

$0e00170009 D3DPRASTERCAPS_COLORPERSPECTIVE : yes

$0e00190009 D3DPRASTERCAPS_SCISSORTEST : yes

$0e001a0009 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS : yes

$0e001b0009 D3DPRASTERCAPS_DEPTHBIAS : yes

$0e001c0009 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE : no

$0e0000000a ZCmpCaps : 000000ff

$0e0001000a D3DPCMPCAPS_NEVER : yes

$0e0002000a D3DPCMPCAPS_LESS : yes

$0e0003000a D3DPCMPCAPS_EQUAL : yes

$0e0004000a D3DPCMPCAPS_LESSEQUAL : yes

$0e0005000a D3DPCMPCAPS_GREATER : yes

$0e0006000a D3DPCMPCAPS_NOTEQUAL : yes

$0e0007000a D3DPCMPCAPS_GREATEREQUAL : yes

$0e0008000a D3DPCMPCAPS_ALWAYS : yes

$0e0000000b SrcBlendCaps : 00003fff

$0e0001000b D3DPBLENDCAPS_ZERO : yes

$0e0002000b D3DPBLENDCAPS_ONE : yes

$0e0003000b D3DPBLENDCAPS_SRCCOLOR : yes

$0e0004000b D3DPBLENDCAPS_INVSRCCOLOR : yes

$0e0005000b D3DPBLENDCAPS_SRCALPHA : yes

$0e0006000b D3DPBLENDCAPS_INVSRCALPHA : yes

$0e0007000b D3DPBLENDCAPS_DESTALPHA : yes

$0e0008000b D3DPBLENDCAPS_INVDESTALPHA : yes

$0e0009000b D3DPBLENDCAPS_DESTCOLOR : yes

$0e000a000b D3DPBLENDCAPS_INVDESTCOLOR : yes

$0e000b000b D3DPBLENDCAPS_SRCALPHASAT : yes

$0e000c000b D3DPBLENDCAPS_BOTHSRCALPHA : yes

$0e000d000b D3DPBLENDCAPS_BOTHINVSRCALPHA : yes

$0e000e000b D3DPBLENDCAPS_BLENDFACTOR : yes

$0e0000000c DestBlendCaps : 00003fff

$0e0001000c D3DPBLENDCAPS_ZERO : yes

$0e0002000c D3DPBLENDCAPS_ONE : yes

$0e0003000c D3DPBLENDCAPS_SRCCOLOR : yes

$0e0004000c D3DPBLENDCAPS_INVSRCCOLOR : yes

$0e0005000c D3DPBLENDCAPS_SRCALPHA : yes

$0e0006000c D3DPBLENDCAPS_INVSRCALPHA : yes

$0e0007000c D3DPBLENDCAPS_DESTALPHA : yes

$0e0008000c D3DPBLENDCAPS_INVDESTALPHA : yes

$0e0009000c D3DPBLENDCAPS_DESTCOLOR : yes

$0e000a000c D3DPBLENDCAPS_INVDESTCOLOR : yes

$0e000b000c D3DPBLENDCAPS_SRCALPHASAT : yes

$0e000c000c D3DPBLENDCAPS_BOTHSRCALPHA : yes

$0e000d000c D3DPBLENDCAPS_BOTHINVSRCALPHA : yes

$0e000e000c D3DPBLENDCAPS_BLENDFACTOR : yes

$0e0000000d AlphaCmpCaps : 000000ff

$0e0001000d D3DPCMPCAPS_NEVER : yes

$0e0002000d D3DPCMPCAPS_LESS : yes

$0e0003000d D3DPCMPCAPS_EQUAL : yes

$0e0004000d D3DPCMPCAPS_LESSEQUAL : yes

$0e0005000d D3DPCMPCAPS_GREATER : yes

$0e0006000d D3DPCMPCAPS_NOTEQUAL : yes

$0e0007000d D3DPCMPCAPS_GREATEREQUAL : yes

$0e0008000d D3DPCMPCAPS_ALWAYS : yes

$0e0000000e ShadeCaps : 00084208

$0e0004000e D3DPSHADECAPS_COLORGOURAUDRGB : yes

$0e000a000e D3DPSHADECAPS_SPECULARGOURAUDRGB : yes

$0e000f000e D3DPSHADECAPS_ALPHAGOURAUDBLEND : yes

$0e0014000e D3DPSHADECAPS_FOGGOURAUD : yes

$0e0000000f TextureCaps : 0007edc7

$0e0001000f D3DPTEXTURECAPS_PERSPECTIVE : yes

$0e0002000f D3DPTEXTURECAPS_POW2 : yes

$0e0003000f D3DPTEXTURECAPS_ALPHA : yes

$0e0006000f D3DPTEXTURECAPS_SQUAREONLY : no

$0e0007000f D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE : yes

$0e0008000f D3DPTEXTURECAPS_ALPHAPALETTE : yes

$0e0009000f D3DPTEXTURECAPS_NONPOW2CONDITIONAL : yes

$0e000b000f D3DPTEXTURECAPS_PROJECTED : yes

$0e000c000f D3DPTEXTURECAPS_CUBEMAP : yes

$0e000e000f D3DPTEXTURECAPS_VOLUMEMAP : yes

$0e000f000f D3DPTEXTURECAPS_MIPMAP : yes

$0e0010000f D3DPTEXTURECAPS_MIPVOLUMEMAP : yes

$0e0011000f D3DPTEXTURECAPS_MIPCUBEMAP : yes

$0e0012000f D3DPTEXTURECAPS_CUBEMAP_POW2 : yes

$0e0013000f D3DPTEXTURECAPS_VOLUMEMAP_POW2 : yes

$0e0016000f D3DPTEXTURECAPS_NOPROJECTEDBUMPENV : no

$0e00000010 TextureFilterCaps : 03030700

$0e00090010 D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a0010 D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b0010 D3DPTFILTERCAPS_MINFANISOTROPIC : yes

$0e000c0010 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0010 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110010 D3DPTFILTERCAPS_MIPFPOINT : yes

$0e00120010 D3DPTFILTERCAPS_MIPFLINEAR : yes

$0e00190010 D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a0010 D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b0010 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0010 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0010 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000011 CubeTextureFilterCaps : 03030300

$0e00090011 D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a0011 D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b0011 D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c0011 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0011 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110011 D3DPTFILTERCAPS_MIPFPOINT : yes

$0e00120011 D3DPTFILTERCAPS_MIPFLINEAR : yes

$0e00190011 D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a0011 D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b0011 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0011 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0011 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000012 VolumeTextureFilterCaps : 03030300

$0e00090012 D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a0012 D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b0012 D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c0012 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0012 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110012 D3DPTFILTERCAPS_MIPFPOINT : yes

$0e00120012 D3DPTFILTERCAPS_MIPFLINEAR : yes

$0e00190012 D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a0012 D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b0012 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0012 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0012 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000013 TextureAddressCaps : 0000001f

$0e00010013 D3DPTADDRESSCAPS_WRAP : yes

$0e00020013 D3DPTADDRESSCAPS_MIRROR : yes

$0e00030013 D3DPTADDRESSCAPS_CLAMP : yes

$0e00040013 D3DPTADDRESSCAPS_BORDER : yes

$0e00050013 D3DPTADDRESSCAPS_INDEPENDENTUV : yes

$0e00060013 D3DPTADDRESSCAPS_MIRRORONCE : no

$0e00000014 VolumeTextureAddressCaps : 0000001f

$0e00010014 D3DPTADDRESSCAPS_WRAP : yes

$0e00020014 D3DPTADDRESSCAPS_MIRROR : yes

$0e00030014 D3DPTADDRESSCAPS_CLAMP : yes

$0e00040014 D3DPTADDRESSCAPS_BORDER : yes

$0e00050014 D3DPTADDRESSCAPS_INDEPENDENTUV : yes

$0e00060014 D3DPTADDRESSCAPS_MIRRORONCE : no

$0e00000015 LineCaps : 0000001f

$0e00010015 D3DLINECAPS_TEXTURE : yes

$0e00020015 D3DLINECAPS_ZTEST : yes

$0e00030015 D3DLINECAPS_BLEND : yes

$0e00040015 D3DLINECAPS_ALPHACMP : yes

$0e00050015 D3DLINECAPS_FOG : yes

$0e00060015 D3DLINECAPS_ANTIALIAS : no

$0e00000016 MaxTextureWidth : 4096

$0e00000017 MaxTextureHeight : 4096

$0e00000018 MaxVolumeExtent : 512

$0e00000019 MaxTextureRepeat : 8192

$0e0000001a MaxTextureAspectRatio : 4096

$0e0000001b MaxAnisotropy : 8

$0e0000001c MaxVertexW : 1E+010

$0e0000001d GuardBandLeft : -1E+008

$0e0000001e GuardBandTop : -1E+008

$0e0000001f GuardBandTight : 1E+008

$0e00000020 GuardBandBottom : 1E+008

$0e00000021 ExtentsAdjust : 0

$0e00000022 StencilCaps : 000001ff

$0e00010022 D3DSTENCILCAPS_KEEP : yes

$0e00020022 D3DSTENCILCAPS_ZERO : yes

$0e00030022 D3DSTENCILCAPS_REPLACE : yes

$0e00040022 D3DSTENCILCAPS_INCRSAT : yes

$0e00050022 D3DSTENCILCAPS_DECRSAT : yes

$0e00060022 D3DSTENCILCAPS_INVERT : yes

$0e00070022 D3DSTENCILCAPS_INCR : yes

$0e00080022 D3DSTENCILCAPS_DECR : yes

$0e00000023 FVFCaps : 00080008

$0e00140023 D3DFVFCAPS_DONOTSTRIPELEMENTS : yes

$0e00150023 D3DFVFCAPS_PSIZE : no

$0e00000024 TextureOpCaps : 03feffff

$0e00010024 D3DTEXOPCAPS_DISABLE : yes

$0e00020024 D3DTEXOPCAPS_SELECTARG1 : yes

$0e00030024 D3DTEXOPCAPS_SELECTARG2 : yes

$0e00040024 D3DTEXOPCAPS_MODULATE : yes

$0e00050024 D3DTEXOPCAPS_MODULATE2X : yes

$0e00060024 D3DTEXOPCAPS_MODULATE4X : yes

$0e00070024 D3DTEXOPCAPS_ADD : yes

$0e00080024 D3DTEXOPCAPS_ADDSIGNED : yes

$0e00090024 D3DTEXOPCAPS_ADDSIGNED2X : yes

$0e000a0024 D3DTEXOPCAPS_SUBTRACT : yes

$0e000b0024 D3DTEXOPCAPS_ADDSMOOTH : yes

$0e000c0024 D3DTEXOPCAPS_BLENDDIFFUSEALPHA : yes

$0e000d0024 D3DTEXOPCAPS_BLENDTEXTUREALPHA : yes

$0e000e0024 D3DTEXOPCAPS_BLENDFACTORALPHA : yes

$0e000f0024 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM : yes

$0e00100024 D3DTEXOPCAPS_BLENDCURRENTALPHA : yes

$0e00110024 D3DTEXOPCAPS_PREMODULATE : no

$0e00120024 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR : yes

$0e00130024 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA : yes

$0e00140024 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR : yes

$0e00150024 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA : yes

$0e00160024 D3DTEXOPCAPS_BUMPENVMAP : yes

$0e00170024 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE : yes

$0e00180024 D3DTEXOPCAPS_DOTPRODUCT3 : yes

$0e00190024 D3DTEXOPCAPS_MULTIPLYADD : yes

$0e001a0024 D3DTEXOPCAPS_LERP : yes

$0e00000025 MaxTextureBlendStages : 8

$0e00000026 MaxSimultaneousTextures : 8

$0e00000027 VertexProcessingCaps : 0000013b

$0e00010027 D3DVTXPCAPS_TEXGEN : yes

$0e00020027 D3DVTXPCAPS_MATERIALSOURCE7 : yes

$0e00040027 D3DVTXPCAPS_DIRECTIONALLIGHTS : yes

$0e00050027 D3DVTXPCAPS_POSITIONALLIGHTS : yes

$0e00060027 D3DVTXPCAPS_LOCALVIEWER : yes

$0e00070027 D3DVTXPCAPS_TWEENING : no

$0e00080027 D3DVTXPCAPS_NO_VSDT_UBYTE4 : no

$0e00090027 D3DVTXPCAPS_TEXGEN_SPHEREMAP : yes

$0e000a0027 D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER : no

$0e00000028 MaxActiveLights : 8

$0e00000029 MaxUserClipPlanes : 6

$0e0000002a MaxVertexBlendMatrices : 4

$0e0000002b MaxVertexBlendMatrixIndex : 0

$0e0000002c MaxPointSize : 8192

$0e0000002d MaxPrimitiveCount : 1048575

$0e0000002e MaxVertexIndex : 1048575

$0e0000002f MaxStreams : 16

$0e00000030 MaxStreamStride : 255

$0e00000031 VertexShaderVersion : 2.0

$0e00000032 MaxVertexShaderConst : 256

$0e00000033 PixelShaderVersion : 2.0

$0e00000034 PixelShader1xMaxValue : 1

$0e00000035 DevCaps2 : 00000011

$0e00010035 D3DDEVCAPS2_STREAMOFFSE : yes

$0e00020035 D3DDEVCAPS2_DMAPNPATCH : no

$0e00030035 D3DDEVCAPS2_ADAPTIVETESSRTPATCH : no

$0e00040035 D3DDEVCAPS2_ADAPTIVETESSNPATCH : no

$0e00050035 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES : yes

$0e00060035 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH : no

$0e00070035 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET : no

$0e00000036 MaxNpatchTessellationLevel : 0

$0e00000039 MasterAdapterOrdinal : 0

$0e0000003a AdapterOrdinalInGroup : 0

$0e0000003b NumberOfAdaptersInGroup : 1

$0e0000003c DeclTypes : 0000030f

$0e0001003c D3DDTCAPS_UBYTE4 : yes

$0e0002003c D3DDTCAPS_UBYTE4N : yes

$0e0003003c D3DDTCAPS_SHORT2N : yes

$0e0004003c D3DDTCAPS_SHORT4N : yes

$0e0005003c D3DDTCAPS_USHORT2N : no

$0e0006003c D3DDTCAPS_USHORT4N : no

$0e0007003c D3DDTCAPS_UDEC3 : no

$0e0008003c D3DDTCAPS_DEC3N : no

$0e0009003c D3DDTCAPS_FLOAT16_2 : yes

$0e000a003c D3DDTCAPS_FLOAT16_4 : yes

$0e0000003d NumSimultaneousRTs : 1

$0e0000003e StretchRectFilterCaps : 03000300

$0e0009003e D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a003e D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b003e D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c003e D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d003e D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e0011003e D3DPTFILTERCAPS_MIPFPOINT : no

$0e0012003e D3DPTFILTERCAPS_MIPFLINEAR : no

$0e0019003e D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a003e D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b003e D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c003e D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d003e D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$ffffffffff VS20Caps

$0e0000003f Caps : 00000001

$0e0001003f D3DVS20CAPS_PREDICATION : yes

$0e00000040 DynamicFlowControlDepth : 24

$0e00000041 NumTemps : 13

$0e00000042 StaticFlowControlDepth : 1

$ffffffffff PS20Caps

$0e00000043 Caps : 0000001f

$0e00010043 D3DPS20CAPS_ARBITRARYSWIZZLE : yes

$0e00020043 D3DPS20CAPS_GRADIENTINSTRUCTIONS : yes

$0e00030043 D3DPS20CAPS_PREDICATION : yes

$0e00040043 D3DPS20CAPS_NODEPENDENTREADLIMIT : yes

$0e00050043 D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT : yes

$0e00000044 DynamicFlowControlDepth : 0

$0e00000045 NumTemps : 22

$0e00000046 StaticFlowControlDepth : 0

$0e00000047 NumInstructionSlots : 512

$0e00000048 VertexTextureFilterCaps : 00000000

$0e00090048 D3DPTFILTERCAPS_MINFPOINT : no

$0e000a0048 D3DPTFILTERCAPS_MINFLINEAR : no

$0e000b0048 D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c0048 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0048 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110048 D3DPTFILTERCAPS_MIPFPOINT : no

$0e00120048 D3DPTFILTERCAPS_MIPFLINEAR : no

$0e00190048 D3DPTFILTERCAPS_MAGFPOINT : no

$0e001a0048 D3DPTFILTERCAPS_MAGFLINEAR : no

$0e001b0048 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0048 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0048 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000049 MaxVShaderInstructionsExecuted : 65535

$0e00000050 MaxPShaderInstructionsExecuted : 1024

$0e00000051 MaxVertexShader30InstructionSlots : 0

$0e00000052 MaxPixelShader30InstructionSlots : 0

$ffffffffff ----------------------------------------------------------------

$ffffffffff NVIDIA specific display adapter information

$ffffffffff ----------------------------------------------------------------

$0100000000 Graphics core : NV34 revision B1

$0100000001 Hardwired ID : 0324 (ROM strapped to 0326)

$0100000002 Memory bus : 128-bit

$0100000003 Memory type : DDR (RAM configuration 07)

$0100000004 Memory amount : 262144KB

$0100000005 Core clock : 270.000MHz

$0100000006 Memory clock : 202.500MHz (405.000MHz effective)

$0100000007 Reference clock : 27.000MHz

$ffffffffff ----------------------------------------------------------------

$ffffffffff NVIDIA graphics processor registers

$ffffffffff ----------------------------------------------------------------

$020100003c CR3C : 00000078

$0200000000 NV_PMC_BOOT_0 : 034600b1

$0200001080 NV_PBUS_DEBUG_0 : 00000000

$0200001084 NV_PBUS_DEBUG_1 : 00205749

$0200001088 NV_PBUS_DEBUG_2 : 00000222

$020000108c NV_PBUS_DEBUG_3 : 00000092

$02000010f0 NV_10F0 : c0004000

$0200001100 NV_1100 : 03f00000

$0200001218 NV_1218 : f0000101

$0200001540 NV_1540 : 00000000

$0200001544 NV_1544 : 00000000

$02000015a0 NV_15A0 : 00000000

$02000015a4 NV_15A4 : 00000000

$02000015a8 NV_15A8 : 00000000

$02000015ac NV_15AC : 00000000

$02000015b0 NV_15B0 : 00000000

$02000015b4 NV_15B4 : 00000000

$02000015b8 NV_15B8 : 00000000

$02000015bc NV_15BC : 00000000

$02000015f0 NV_15F0 : 00000000

$02000015f4 NV_15F4 : 00000000

$02000015f8 NV_15F8 : 00000000

$0200004000 NV_4000 : 00000000

$0200004004 NV_4004 : 00000002

$0200004008 NV_4008 : 00000000

$0200004010 NV_4010 : 0000500e

$0200004014 NV_4014 : 00000000

$0200004018 NV_4018 : 00000040

$020000401c NV_401C : 00000000

$0200004020 NV_4020 : 00000000

$0200004024 NV_4024 : 00004000

$020000402c NV_402C : 1c52c322

$0200004030 NV_4030 : 00003434

$0200004038 NV_4038 : 30200320

$020000403c NV_403C : 00020120

$0200004044 NV_4044 : 00000000

$0200004048 NV_4048 : 00000000

$0200004050 NV_4050 : 15773555

$020000c000 NV_C000 : 00000000

$020000c010 NV_C010 : 00000000

$020000c014 NV_C014 : 00000000

$020000c018 NV_C018 : 00000000

$020000c01c NV_C01C : 00000000

$020000c020 NV_C020 : 00000000

$020000c024 NV_C024 : 00000000

$020000c028 NV_C028 : 00000000

$020000c02c NV_C02C : 00000000

$020000c040 NV_C040 : 00000000

$020000c04c NV_C04C : 00000000

$0200100200 NV_PFB_CFG : 19d10011

$020010020c NV_PFB_CSTATUS : 10000000

$0200100220 NV_PFB_TIMING0 : 44480e0e

$0200100224 NV_PFB_TIMING1 : 03542154

$0200100228 NV_PFB_TIMING2 : 0000063f

$02001002c0 NV_PFB_MRS : 00000131

$02001002c4 NV_PFB_EMRS : 00000002

$0200100474 NV_100474 : 00000000

$0200101000 NV_PEXTDEV_BOOT_0 : a150e09f

$0200101004 NV_PEXTDEV_BOOT_0_AND : 7e30d03f

$0200101008 NV_PEXTDEV_BOOT_0_OR : 01402080

$020010100c NV_PEXTDEV_BOOT_1 : 80000010

$0200101010 NV_PEXTDEV_BOOT_1_AND : 00000000

$0200101014 NV_PEXTDEV_BOOT_1_OR : 00000010

$020060081c NV_PCRTC_GPIO_EXT : 66065605

$0200680500 NV_PRAMDAC_NVPLL_COEFF : 00011401

$0200680570 NV_PRAMDAC_NVPLL_COEFF_1 : 00000401

$0200680504 NV_PRAMDAC_MPLL_COEFF : 00000f01

$0200680574 NV_PRAMDAC_MPLL_COEFF_1 : 00000401

$020068050c NV_PRAMDAC_PLL_COEFF_SELECT : 10000700

Então é assim mesmo? Ou esse suporte é meio emulado em cima do DX8 que realmente é de hardware na placa?

Falou!!! :-BEER

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Eu acho que a placa é Dx9.0 sim, mas no half life com certeza não fica grande coisa, o jogo foi feito pra rodar bem em ATI, me corrigiam se eu estiver errado, acho que a serie FX é shader 2.0 enquanto as ATI equivalentes sao 2.4

Pois isso aparece no hl2 directX 8.1 pra placas da nvidia e 9 pra ati.

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Postado Originalmente por NandoFalleiros@12 de janeiro de 2006, 18:46

Eu acho que a placa é Dx9.0 sim, mas no half life com certeza não fica grande coisa, o jogo foi feito pra rodar bem em ATI, me corrigiam se eu estiver errado, acho que a serie FX é shader 2.0 enquanto as ATI equivalentes sao 2.4

Pois isso aparece no hl2 directX 8.1 pra placas da nvidia e 9 pra ati.

Caro colega, É DX 9.0, o que ela não tem, é um bom suporte a esse DX. É sofrível em muitos jogos, não só o halflife2, doom 3 com sombras ativadas fica ruim, BattleField 2 com filtros e por ai vai. Mas eu já tive uma, e ela, para o que ela se propunha, correspondia a altura (low-end), não há milagre a fazer, se quiser melhor desempenho, só trocando de placa de video, nem over vai fazer muita diferença, claro, pode melhorar, mas pensar que vai fazer "aquela" diferença é pura ilusão.

E o half life 2, roda em DX9.0 na FX5200, tem que digitar uma linha de comando no console para ativá-lo, acho que é: mat_dxlevel xx (no "xx" coloque 70 para DX7.0, 80 para dx8.0 e 90 para dx9.0). Mas no 9.0 realmente fica ruim, não acredito que seja por aquele papo de programação do jogo para as ATI, mas sim ao suporte da placa mesmo a esse dx.

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Elas são Dx9.0 mas o suporte delas pra estes jogos é sofrível...

O suporte das Fx a Dx9.0 é tão horrível que uma 9600pro tem melhor pontuação no 3DMark05 que a top das Fx, a 5950Ultra... :tantan:

Tomara que nem a Nvidia nem a Ati repitam o fiasco que foi a série FX, que deixou a Nvidia muito mal frente a Ati por um bom tempo, e desiquilibrou bastante a competição entre as duas gigantes, algo que nunca é bom pro consumidor... Ainda bem que o equilíbrio voltou com as 6800 x X800/850 e continua nas 7800 e x1800...

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Eu estava olhando aqui o Half-Life em DX8 pro 9 não tem uma mudança vasta, não da pra peceber, o que muda do Shader 1.x pro 2.0 ou 3.0?

O que se perde do 8 pro 9?

Realmente jogar em DX9 até da, coloquei o hl2 aqui em 1024x768 tudo High, em cenário aberto 15-30fps em fechado 30-50.

Mais eu to satisfeito com a plaquinha, faz muito pelo seu preço, estava querendo esclarecer uma dúvidas desse DX9.

O colega que citou as concorrents low-end da ATi, elas tem shader mais antigos e algumas até suporte DX8.1 apenas :P

To rodando no momento o Half-Life 2 em DX8 1024x768 tudo High exceto sombra, ta tranquilo, não ta 30fps pra cima, claro que em certos momentos vai a 20, agora como já disse ainda nã consegui ver diferença do DX9 pro DX8 estranho isso.

Valeu gente falou! :-BEER

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