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BuZz

Afinal a série FX é ou não é DX9?

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estava jogando Half-Life 2 aqui no DirectX 8.0 quase tudo em High, exceto sombra, beleza os shaders funcionando FPS normal, agua lá balançando legal hehe.

Ai passei pro DX9 e coloquei quase tudo no High exceto sombra, a água tinha sumido, o FPS fico em 9/10 e começou a aparecer aqueles aterfatos brancos nas bordas dos objetos o que ísso significa? :wacko:

To jogando em 1024x768 com tudo no HIGH sei que é demais pra FX5500, mais fiquei curioso agora quanto a esse suporte ao DX9.

A placa é uma FX5500 256MB/128bits eVGA.

Tem bastante "NO" nesse relatório.

Da uma olhada nas informações do RivaTuner(extenso): :looka:

$000000000e Base address 5 : none

$ffffffffff ----------------------------------------------------------------

$ffffffffff IDirect3D9 HAL capabilities

$ffffffffff ----------------------------------------------------------------

$0e00000000 DeviceType : 00000001

$0e00000001 AdapterOrdinal : 00000000

$0e00000002 Caps : 00020000

$0e00120002 D3DCAPS_READ_SCANLINE : yes

$0e00000003 Caps2 : 60020000

$0e00020003 D3DCAPS2_NO2DDURING3DSCENE : no

$0e00120003 D3DCAPS2_FULLSCREENGAMMA : yes

$0e00140003 D3DCAPS2_CANRENDERWINDOWED : no

$0e00150003 D3DCAPS2_CANCALIBRATEGAMMA : no

$0e001a0003 D3DCAPS2_RESERVED : no

$0e001d0003 D3DCAPS2_CANMANAGERESOURCE : no

$0e001e0003 D3DCAPS2_DYNAMICTEXTURES : yes

$0e001f0003 D3DCAPS2_CANAUTOGENMIPMAP : yes

$0e00000004 Caps3 : 00000320

$0e00060004 D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD : yes

$0e00080004 D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION : no

$0e00090004 D3DCAPS3_COPY_TO_VIDMEM : yes

$0e000a0004 D3DCAPS3_COPY_TO_SYSTEMMEM : yes

$0e00000005 PresentationIntervals : 8000000f

$0e00010005 D3DPRESENT_INTERVAL_ONE : yes

$0e00020005 D3DPRESENT_INTERVAL_TWO : yes

$0e00030005 D3DPRESENT_INTERVAL_THREE : yes

$0e00040005 D3DPRESENT_INTERVAL_FOUR : yes

$0e00200005 D3DPRESENT_INTERVAL_IMMEDIATE : yes

$0e00000006 CursorCaps : 00000001

$0e00010006 D3DCURSORCAPS_COLOR : yes

$0e00020006 D3DCURSORCAPS_LOWRES : no

$0e00000007 DevCaps : 001bbef0

$0e00050007 D3DDEVCAPS_EXECUTESYSTEMMEMORY : yes

$0e00060007 D3DDEVCAPS_EXECUTEVIDEOMEMORY : yes

$0e00070007 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY : yes

$0e00080007 D3DDEVCAPS_TLVERTEXVIDEOMEMORY : yes

$0e00090007 D3DDEVCAPS_TEXTURESYSTEMMEMORY : no

$0e000a0007 D3DDEVCAPS_TEXTUREVIDEOMEMORY : yes

$0e000b0007 D3DDEVCAPS_DRAWPRIMTLVERTEX : yes

$0e000c0007 D3DDEVCAPS_CANRENDERAFTERFLIP : yes

$0e000d0007 D3DDEVCAPS_TEXTURENONLOCALVIDMEM : yes

$0e000e0007 D3DDEVCAPS_DRAWPRIMITIVES2 : yes

$0e000f0007 D3DDEVCAPS_SEPARATETEXTUREMEMORIES : no

$0e00100007 D3DDEVCAPS_DRAWPRIMITIVES2EX : yes

$0e00110007 D3DDEVCAPS_HWTRANSFORMANDLIGHT : yes

$0e00120007 D3DDEVCAPS_CANBLTSYSTONONLOCAL : yes

$0e00140007 D3DDEVCAPS_HWRASTERIZATION : yes

$0e00150007 D3DDEVCAPS_PUREDEVICE : yes

$0e00160007 D3DDEVCAPS_QUINTICRTPATCHES : no

$0e00170007 D3DDEVCAPS_RTPATCHES : no

$0e00180007 D3DDEVCAPS_RTPATCHHANDLEZERO : no

$0e00190007 D3DDEVCAPS_NPATCHES : no

$0e00000008 PrimitiveMiscCaps : 00018ef2

$0800020008 D3DPMISCCAPS_MASKZ : yes

$0800050008 D3DPMISCCAPS_CULLNONE : yes

$0800060008 D3DPMISCCAPS_CULLCW : yes

$0800070008 D3DPMISCCAPS_CULLCCW : yes

$0800080008 D3DPMISCCAPS_COLORWRITEENABLE : yes

$0800090008 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS : no

$08000a0008 D3DPMISCCAPS_CLIPTLVERTS : yes

$08000b0008 D3DPMISCCAPS_TSSARGTEMP : yes

$08000c0008 D3DPMISCCAPS_BLENDOP : yes

$08000d0008 D3DPMISCCAPS_NULLREFERENCE : no

$08000f0008 D3DPMISCCAPS_INDEPENDENTWRITEMASKS : no

$0800100008 D3DPMISCCAPS_PERSTAGECONSTANT : yes

$0800110008 D3DPMISCCAPS_FOGANDSPECULARALPHA : yes

$0800120008 D3DPMISCCAPS_SEPARATEALPHABLEND : no

$0800130008 D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS : no

$0800140008 D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING : no

$0800150008 D3DPMISCCAPS_FOGVERTEXCLAMPED : no

$0e00000009 RasterCaps : 07732191

$0e00010009 D3DPRASTERCAPS_DITHER : yes

$0e00050009 D3DPRASTERCAPS_ZTEST : yes

$0e00080009 D3DPRASTERCAPS_FOGVERTEX : yes

$0e00090009 D3DPRASTERCAPS_FOGTABLE : yes

$0e000e0009 D3DPRASTERCAPS_MIPMAPLODBIAS : yes

$0e00100009 D3DPRASTERCAPS_ZBUFFERLESSHSR : no

$0e00110009 D3DPRASTERCAPS_FOGRANGE : yes

$0e00120009 D3DPRASTERCAPS_ANISOTROPY : yes

$0e00130009 D3DPRASTERCAPS_WBUFFER : no

$0e00150009 D3DPRASTERCAPS_WFOG : yes

$0e00160009 D3DPRASTERCAPS_ZFOG : yes

$0e00170009 D3DPRASTERCAPS_COLORPERSPECTIVE : yes

$0e00190009 D3DPRASTERCAPS_SCISSORTEST : yes

$0e001a0009 D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS : yes

$0e001b0009 D3DPRASTERCAPS_DEPTHBIAS : yes

$0e001c0009 D3DPRASTERCAPS_MULTISAMPLE_TOGGLE : no

$0e0000000a ZCmpCaps : 000000ff

$0e0001000a D3DPCMPCAPS_NEVER : yes

$0e0002000a D3DPCMPCAPS_LESS : yes

$0e0003000a D3DPCMPCAPS_EQUAL : yes

$0e0004000a D3DPCMPCAPS_LESSEQUAL : yes

$0e0005000a D3DPCMPCAPS_GREATER : yes

$0e0006000a D3DPCMPCAPS_NOTEQUAL : yes

$0e0007000a D3DPCMPCAPS_GREATEREQUAL : yes

$0e0008000a D3DPCMPCAPS_ALWAYS : yes

$0e0000000b SrcBlendCaps : 00003fff

$0e0001000b D3DPBLENDCAPS_ZERO : yes

$0e0002000b D3DPBLENDCAPS_ONE : yes

$0e0003000b D3DPBLENDCAPS_SRCCOLOR : yes

$0e0004000b D3DPBLENDCAPS_INVSRCCOLOR : yes

$0e0005000b D3DPBLENDCAPS_SRCALPHA : yes

$0e0006000b D3DPBLENDCAPS_INVSRCALPHA : yes

$0e0007000b D3DPBLENDCAPS_DESTALPHA : yes

$0e0008000b D3DPBLENDCAPS_INVDESTALPHA : yes

$0e0009000b D3DPBLENDCAPS_DESTCOLOR : yes

$0e000a000b D3DPBLENDCAPS_INVDESTCOLOR : yes

$0e000b000b D3DPBLENDCAPS_SRCALPHASAT : yes

$0e000c000b D3DPBLENDCAPS_BOTHSRCALPHA : yes

$0e000d000b D3DPBLENDCAPS_BOTHINVSRCALPHA : yes

$0e000e000b D3DPBLENDCAPS_BLENDFACTOR : yes

$0e0000000c DestBlendCaps : 00003fff

$0e0001000c D3DPBLENDCAPS_ZERO : yes

$0e0002000c D3DPBLENDCAPS_ONE : yes

$0e0003000c D3DPBLENDCAPS_SRCCOLOR : yes

$0e0004000c D3DPBLENDCAPS_INVSRCCOLOR : yes

$0e0005000c D3DPBLENDCAPS_SRCALPHA : yes

$0e0006000c D3DPBLENDCAPS_INVSRCALPHA : yes

$0e0007000c D3DPBLENDCAPS_DESTALPHA : yes

$0e0008000c D3DPBLENDCAPS_INVDESTALPHA : yes

$0e0009000c D3DPBLENDCAPS_DESTCOLOR : yes

$0e000a000c D3DPBLENDCAPS_INVDESTCOLOR : yes

$0e000b000c D3DPBLENDCAPS_SRCALPHASAT : yes

$0e000c000c D3DPBLENDCAPS_BOTHSRCALPHA : yes

$0e000d000c D3DPBLENDCAPS_BOTHINVSRCALPHA : yes

$0e000e000c D3DPBLENDCAPS_BLENDFACTOR : yes

$0e0000000d AlphaCmpCaps : 000000ff

$0e0001000d D3DPCMPCAPS_NEVER : yes

$0e0002000d D3DPCMPCAPS_LESS : yes

$0e0003000d D3DPCMPCAPS_EQUAL : yes

$0e0004000d D3DPCMPCAPS_LESSEQUAL : yes

$0e0005000d D3DPCMPCAPS_GREATER : yes

$0e0006000d D3DPCMPCAPS_NOTEQUAL : yes

$0e0007000d D3DPCMPCAPS_GREATEREQUAL : yes

$0e0008000d D3DPCMPCAPS_ALWAYS : yes

$0e0000000e ShadeCaps : 00084208

$0e0004000e D3DPSHADECAPS_COLORGOURAUDRGB : yes

$0e000a000e D3DPSHADECAPS_SPECULARGOURAUDRGB : yes

$0e000f000e D3DPSHADECAPS_ALPHAGOURAUDBLEND : yes

$0e0014000e D3DPSHADECAPS_FOGGOURAUD : yes

$0e0000000f TextureCaps : 0007edc7

$0e0001000f D3DPTEXTURECAPS_PERSPECTIVE : yes

$0e0002000f D3DPTEXTURECAPS_POW2 : yes

$0e0003000f D3DPTEXTURECAPS_ALPHA : yes

$0e0006000f D3DPTEXTURECAPS_SQUAREONLY : no

$0e0007000f D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE : yes

$0e0008000f D3DPTEXTURECAPS_ALPHAPALETTE : yes

$0e0009000f D3DPTEXTURECAPS_NONPOW2CONDITIONAL : yes

$0e000b000f D3DPTEXTURECAPS_PROJECTED : yes

$0e000c000f D3DPTEXTURECAPS_CUBEMAP : yes

$0e000e000f D3DPTEXTURECAPS_VOLUMEMAP : yes

$0e000f000f D3DPTEXTURECAPS_MIPMAP : yes

$0e0010000f D3DPTEXTURECAPS_MIPVOLUMEMAP : yes

$0e0011000f D3DPTEXTURECAPS_MIPCUBEMAP : yes

$0e0012000f D3DPTEXTURECAPS_CUBEMAP_POW2 : yes

$0e0013000f D3DPTEXTURECAPS_VOLUMEMAP_POW2 : yes

$0e0016000f D3DPTEXTURECAPS_NOPROJECTEDBUMPENV : no

$0e00000010 TextureFilterCaps : 03030700

$0e00090010 D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a0010 D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b0010 D3DPTFILTERCAPS_MINFANISOTROPIC : yes

$0e000c0010 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0010 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110010 D3DPTFILTERCAPS_MIPFPOINT : yes

$0e00120010 D3DPTFILTERCAPS_MIPFLINEAR : yes

$0e00190010 D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a0010 D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b0010 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0010 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0010 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000011 CubeTextureFilterCaps : 03030300

$0e00090011 D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a0011 D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b0011 D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c0011 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0011 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110011 D3DPTFILTERCAPS_MIPFPOINT : yes

$0e00120011 D3DPTFILTERCAPS_MIPFLINEAR : yes

$0e00190011 D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a0011 D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b0011 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0011 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0011 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000012 VolumeTextureFilterCaps : 03030300

$0e00090012 D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a0012 D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b0012 D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c0012 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0012 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110012 D3DPTFILTERCAPS_MIPFPOINT : yes

$0e00120012 D3DPTFILTERCAPS_MIPFLINEAR : yes

$0e00190012 D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a0012 D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b0012 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0012 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0012 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000013 TextureAddressCaps : 0000001f

$0e00010013 D3DPTADDRESSCAPS_WRAP : yes

$0e00020013 D3DPTADDRESSCAPS_MIRROR : yes

$0e00030013 D3DPTADDRESSCAPS_CLAMP : yes

$0e00040013 D3DPTADDRESSCAPS_BORDER : yes

$0e00050013 D3DPTADDRESSCAPS_INDEPENDENTUV : yes

$0e00060013 D3DPTADDRESSCAPS_MIRRORONCE : no

$0e00000014 VolumeTextureAddressCaps : 0000001f

$0e00010014 D3DPTADDRESSCAPS_WRAP : yes

$0e00020014 D3DPTADDRESSCAPS_MIRROR : yes

$0e00030014 D3DPTADDRESSCAPS_CLAMP : yes

$0e00040014 D3DPTADDRESSCAPS_BORDER : yes

$0e00050014 D3DPTADDRESSCAPS_INDEPENDENTUV : yes

$0e00060014 D3DPTADDRESSCAPS_MIRRORONCE : no

$0e00000015 LineCaps : 0000001f

$0e00010015 D3DLINECAPS_TEXTURE : yes

$0e00020015 D3DLINECAPS_ZTEST : yes

$0e00030015 D3DLINECAPS_BLEND : yes

$0e00040015 D3DLINECAPS_ALPHACMP : yes

$0e00050015 D3DLINECAPS_FOG : yes

$0e00060015 D3DLINECAPS_ANTIALIAS : no

$0e00000016 MaxTextureWidth : 4096

$0e00000017 MaxTextureHeight : 4096

$0e00000018 MaxVolumeExtent : 512

$0e00000019 MaxTextureRepeat : 8192

$0e0000001a MaxTextureAspectRatio : 4096

$0e0000001b MaxAnisotropy : 8

$0e0000001c MaxVertexW : 1E+010

$0e0000001d GuardBandLeft : -1E+008

$0e0000001e GuardBandTop : -1E+008

$0e0000001f GuardBandTight : 1E+008

$0e00000020 GuardBandBottom : 1E+008

$0e00000021 ExtentsAdjust : 0

$0e00000022 StencilCaps : 000001ff

$0e00010022 D3DSTENCILCAPS_KEEP : yes

$0e00020022 D3DSTENCILCAPS_ZERO : yes

$0e00030022 D3DSTENCILCAPS_REPLACE : yes

$0e00040022 D3DSTENCILCAPS_INCRSAT : yes

$0e00050022 D3DSTENCILCAPS_DECRSAT : yes

$0e00060022 D3DSTENCILCAPS_INVERT : yes

$0e00070022 D3DSTENCILCAPS_INCR : yes

$0e00080022 D3DSTENCILCAPS_DECR : yes

$0e00000023 FVFCaps : 00080008

$0e00140023 D3DFVFCAPS_DONOTSTRIPELEMENTS : yes

$0e00150023 D3DFVFCAPS_PSIZE : no

$0e00000024 TextureOpCaps : 03feffff

$0e00010024 D3DTEXOPCAPS_DISABLE : yes

$0e00020024 D3DTEXOPCAPS_SELECTARG1 : yes

$0e00030024 D3DTEXOPCAPS_SELECTARG2 : yes

$0e00040024 D3DTEXOPCAPS_MODULATE : yes

$0e00050024 D3DTEXOPCAPS_MODULATE2X : yes

$0e00060024 D3DTEXOPCAPS_MODULATE4X : yes

$0e00070024 D3DTEXOPCAPS_ADD : yes

$0e00080024 D3DTEXOPCAPS_ADDSIGNED : yes

$0e00090024 D3DTEXOPCAPS_ADDSIGNED2X : yes

$0e000a0024 D3DTEXOPCAPS_SUBTRACT : yes

$0e000b0024 D3DTEXOPCAPS_ADDSMOOTH : yes

$0e000c0024 D3DTEXOPCAPS_BLENDDIFFUSEALPHA : yes

$0e000d0024 D3DTEXOPCAPS_BLENDTEXTUREALPHA : yes

$0e000e0024 D3DTEXOPCAPS_BLENDFACTORALPHA : yes

$0e000f0024 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM : yes

$0e00100024 D3DTEXOPCAPS_BLENDCURRENTALPHA : yes

$0e00110024 D3DTEXOPCAPS_PREMODULATE : no

$0e00120024 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR : yes

$0e00130024 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA : yes

$0e00140024 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR : yes

$0e00150024 D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA : yes

$0e00160024 D3DTEXOPCAPS_BUMPENVMAP : yes

$0e00170024 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE : yes

$0e00180024 D3DTEXOPCAPS_DOTPRODUCT3 : yes

$0e00190024 D3DTEXOPCAPS_MULTIPLYADD : yes

$0e001a0024 D3DTEXOPCAPS_LERP : yes

$0e00000025 MaxTextureBlendStages : 8

$0e00000026 MaxSimultaneousTextures : 8

$0e00000027 VertexProcessingCaps : 0000013b

$0e00010027 D3DVTXPCAPS_TEXGEN : yes

$0e00020027 D3DVTXPCAPS_MATERIALSOURCE7 : yes

$0e00040027 D3DVTXPCAPS_DIRECTIONALLIGHTS : yes

$0e00050027 D3DVTXPCAPS_POSITIONALLIGHTS : yes

$0e00060027 D3DVTXPCAPS_LOCALVIEWER : yes

$0e00070027 D3DVTXPCAPS_TWEENING : no

$0e00080027 D3DVTXPCAPS_NO_VSDT_UBYTE4 : no

$0e00090027 D3DVTXPCAPS_TEXGEN_SPHEREMAP : yes

$0e000a0027 D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER : no

$0e00000028 MaxActiveLights : 8

$0e00000029 MaxUserClipPlanes : 6

$0e0000002a MaxVertexBlendMatrices : 4

$0e0000002b MaxVertexBlendMatrixIndex : 0

$0e0000002c MaxPointSize : 8192

$0e0000002d MaxPrimitiveCount : 1048575

$0e0000002e MaxVertexIndex : 1048575

$0e0000002f MaxStreams : 16

$0e00000030 MaxStreamStride : 255

$0e00000031 VertexShaderVersion : 2.0

$0e00000032 MaxVertexShaderConst : 256

$0e00000033 PixelShaderVersion : 2.0

$0e00000034 PixelShader1xMaxValue : 1

$0e00000035 DevCaps2 : 00000011

$0e00010035 D3DDEVCAPS2_STREAMOFFSE : yes

$0e00020035 D3DDEVCAPS2_DMAPNPATCH : no

$0e00030035 D3DDEVCAPS2_ADAPTIVETESSRTPATCH : no

$0e00040035 D3DDEVCAPS2_ADAPTIVETESSNPATCH : no

$0e00050035 D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES : yes

$0e00060035 D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH : no

$0e00070035 D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET : no

$0e00000036 MaxNpatchTessellationLevel : 0

$0e00000039 MasterAdapterOrdinal : 0

$0e0000003a AdapterOrdinalInGroup : 0

$0e0000003b NumberOfAdaptersInGroup : 1

$0e0000003c DeclTypes : 0000030f

$0e0001003c D3DDTCAPS_UBYTE4 : yes

$0e0002003c D3DDTCAPS_UBYTE4N : yes

$0e0003003c D3DDTCAPS_SHORT2N : yes

$0e0004003c D3DDTCAPS_SHORT4N : yes

$0e0005003c D3DDTCAPS_USHORT2N : no

$0e0006003c D3DDTCAPS_USHORT4N : no

$0e0007003c D3DDTCAPS_UDEC3 : no

$0e0008003c D3DDTCAPS_DEC3N : no

$0e0009003c D3DDTCAPS_FLOAT16_2 : yes

$0e000a003c D3DDTCAPS_FLOAT16_4 : yes

$0e0000003d NumSimultaneousRTs : 1

$0e0000003e StretchRectFilterCaps : 03000300

$0e0009003e D3DPTFILTERCAPS_MINFPOINT : yes

$0e000a003e D3DPTFILTERCAPS_MINFLINEAR : yes

$0e000b003e D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c003e D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d003e D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e0011003e D3DPTFILTERCAPS_MIPFPOINT : no

$0e0012003e D3DPTFILTERCAPS_MIPFLINEAR : no

$0e0019003e D3DPTFILTERCAPS_MAGFPOINT : yes

$0e001a003e D3DPTFILTERCAPS_MAGFLINEAR : yes

$0e001b003e D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c003e D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d003e D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$ffffffffff VS20Caps

$0e0000003f Caps : 00000001

$0e0001003f D3DVS20CAPS_PREDICATION : yes

$0e00000040 DynamicFlowControlDepth : 24

$0e00000041 NumTemps : 13

$0e00000042 StaticFlowControlDepth : 1

$ffffffffff PS20Caps

$0e00000043 Caps : 0000001f

$0e00010043 D3DPS20CAPS_ARBITRARYSWIZZLE : yes

$0e00020043 D3DPS20CAPS_GRADIENTINSTRUCTIONS : yes

$0e00030043 D3DPS20CAPS_PREDICATION : yes

$0e00040043 D3DPS20CAPS_NODEPENDENTREADLIMIT : yes

$0e00050043 D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT : yes

$0e00000044 DynamicFlowControlDepth : 0

$0e00000045 NumTemps : 22

$0e00000046 StaticFlowControlDepth : 0

$0e00000047 NumInstructionSlots : 512

$0e00000048 VertexTextureFilterCaps : 00000000

$0e00090048 D3DPTFILTERCAPS_MINFPOINT : no

$0e000a0048 D3DPTFILTERCAPS_MINFLINEAR : no

$0e000b0048 D3DPTFILTERCAPS_MINFANISOTROPIC : no

$0e000c0048 D3DPTFILTERCAPS_MINFPYRAMIDALQUAD : no

$0e000d0048 D3DPTFILTERCAPS_MINFGAUSSIANQUAD : no

$0e00110048 D3DPTFILTERCAPS_MIPFPOINT : no

$0e00120048 D3DPTFILTERCAPS_MIPFLINEAR : no

$0e00190048 D3DPTFILTERCAPS_MAGFPOINT : no

$0e001a0048 D3DPTFILTERCAPS_MAGFLINEAR : no

$0e001b0048 D3DPTFILTERCAPS_MAGFANISOTROPIC : no

$0e001c0048 D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD : no

$0e001d0048 D3DPTFILTERCAPS_MAGFGAUSSIANQUAD : no

$0e00000049 MaxVShaderInstructionsExecuted : 65535

$0e00000050 MaxPShaderInstructionsExecuted : 1024

$0e00000051 MaxVertexShader30InstructionSlots : 0

$0e00000052 MaxPixelShader30InstructionSlots : 0

$ffffffffff ----------------------------------------------------------------

$ffffffffff NVIDIA specific display adapter information

$ffffffffff ----------------------------------------------------------------

$0100000000 Graphics core : NV34 revision B1

$0100000001 Hardwired ID : 0324 (ROM strapped to 0326)

$0100000002 Memory bus : 128-bit

$0100000003 Memory type : DDR (RAM configuration 07)

$0100000004 Memory amount : 262144KB

$0100000005 Core clock : 270.000MHz

$0100000006 Memory clock : 202.500MHz (405.000MHz effective)

$0100000007 Reference clock : 27.000MHz

$ffffffffff ----------------------------------------------------------------

$ffffffffff NVIDIA graphics processor registers

$ffffffffff ----------------------------------------------------------------

$020100003c CR3C : 00000078

$0200000000 NV_PMC_BOOT_0 : 034600b1

$0200001080 NV_PBUS_DEBUG_0 : 00000000

$0200001084 NV_PBUS_DEBUG_1 : 00205749

$0200001088 NV_PBUS_DEBUG_2 : 00000222

$020000108c NV_PBUS_DEBUG_3 : 00000092

$02000010f0 NV_10F0 : c0004000

$0200001100 NV_1100 : 03f00000

$0200001218 NV_1218 : f0000101

$0200001540 NV_1540 : 00000000

$0200001544 NV_1544 : 00000000

$02000015a0 NV_15A0 : 00000000

$02000015a4 NV_15A4 : 00000000

$02000015a8 NV_15A8 : 00000000

$02000015ac NV_15AC : 00000000

$02000015b0 NV_15B0 : 00000000

$02000015b4 NV_15B4 : 00000000

$02000015b8 NV_15B8 : 00000000

$02000015bc NV_15BC : 00000000

$02000015f0 NV_15F0 : 00000000

$02000015f4 NV_15F4 : 00000000

$02000015f8 NV_15F8 : 00000000

$0200004000 NV_4000 : 00000000

$0200004004 NV_4004 : 00000002

$0200004008 NV_4008 : 00000000

$0200004010 NV_4010 : 0000500e

$0200004014 NV_4014 : 00000000

$0200004018 NV_4018 : 00000040

$020000401c NV_401C : 00000000

$0200004020 NV_4020 : 00000000

$0200004024 NV_4024 : 00004000

$020000402c NV_402C : 1c52c322

$0200004030 NV_4030 : 00003434

$0200004038 NV_4038 : 30200320

$020000403c NV_403C : 00020120

$0200004044 NV_4044 : 00000000

$0200004048 NV_4048 : 00000000

$0200004050 NV_4050 : 15773555

$020000c000 NV_C000 : 00000000

$020000c010 NV_C010 : 00000000

$020000c014 NV_C014 : 00000000

$020000c018 NV_C018 : 00000000

$020000c01c NV_C01C : 00000000

$020000c020 NV_C020 : 00000000

$020000c024 NV_C024 : 00000000

$020000c028 NV_C028 : 00000000

$020000c02c NV_C02C : 00000000

$020000c040 NV_C040 : 00000000

$020000c04c NV_C04C : 00000000

$0200100200 NV_PFB_CFG : 19d10011

$020010020c NV_PFB_CSTATUS : 10000000

$0200100220 NV_PFB_TIMING0 : 44480e0e

$0200100224 NV_PFB_TIMING1 : 03542154

$0200100228 NV_PFB_TIMING2 : 0000063f

$02001002c0 NV_PFB_MRS : 00000131

$02001002c4 NV_PFB_EMRS : 00000002

$0200100474 NV_100474 : 00000000

$0200101000 NV_PEXTDEV_BOOT_0 : a150e09f

$0200101004 NV_PEXTDEV_BOOT_0_AND : 7e30d03f

$0200101008 NV_PEXTDEV_BOOT_0_OR : 01402080

$020010100c NV_PEXTDEV_BOOT_1 : 80000010

$0200101010 NV_PEXTDEV_BOOT_1_AND : 00000000

$0200101014 NV_PEXTDEV_BOOT_1_OR : 00000010

$020060081c NV_PCRTC_GPIO_EXT : 66065605

$0200680500 NV_PRAMDAC_NVPLL_COEFF : 00011401

$0200680570 NV_PRAMDAC_NVPLL_COEFF_1 : 00000401

$0200680504 NV_PRAMDAC_MPLL_COEFF : 00000f01

$0200680574 NV_PRAMDAC_MPLL_COEFF_1 : 00000401

$020068050c NV_PRAMDAC_PLL_COEFF_SELECT : 10000700

Então é assim mesmo? Ou esse suporte é meio emulado em cima do DX8 que realmente é de hardware na placa?

Falou!!! :-BEER

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Ela é DX9. Mas sei que não é totalmente implementado e com certeza, vai ficar mais lento jogando com ele.

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É assim meio que gambiarra né? hehehehehe

Vou aplicar de novo as config do DX9 só que sem abrir um jogo salvo antes, acho que foi isso trocar as texturas ali no meio do jogo não deve da muito certo.

Valeu cara t+

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Cara, infelizmente o suporte a DX9 dessa placa é ruim, ele roda, mas roda muito lento, senti isso com maior influencia no Half Life mesmo.

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Eu acho que a placa é Dx9.0 sim, mas no half life com certeza não fica grande coisa, o jogo foi feito pra rodar bem em ATI, me corrigiam se eu estiver errado, acho que a serie FX é shader 2.0 enquanto as ATI equivalentes sao 2.4

Pois isso aparece no hl2 directX 8.1 pra placas da nvidia e 9 pra ati.

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Postado Originalmente por NandoFalleiros@12 de janeiro de 2006, 18:46

Eu acho que a placa é Dx9.0 sim, mas no half life com certeza não fica grande coisa, o jogo foi feito pra rodar bem em ATI, me corrigiam se eu estiver errado, acho que a serie FX é shader 2.0 enquanto as ATI equivalentes sao 2.4

Pois isso aparece no hl2 directX 8.1 pra placas da nvidia e 9 pra ati.

Caro colega, É DX 9.0, o que ela não tem, é um bom suporte a esse DX. É sofrível em muitos jogos, não só o halflife2, doom 3 com sombras ativadas fica ruim, BattleField 2 com filtros e por ai vai. Mas eu já tive uma, e ela, para o que ela se propunha, correspondia a altura (low-end), não há milagre a fazer, se quiser melhor desempenho, só trocando de placa de video, nem over vai fazer muita diferença, claro, pode melhorar, mas pensar que vai fazer "aquela" diferença é pura ilusão.

E o half life 2, roda em DX9.0 na FX5200, tem que digitar uma linha de comando no console para ativá-lo, acho que é: mat_dxlevel xx (no "xx" coloque 70 para DX7.0, 80 para dx8.0 e 90 para dx9.0). Mas no 9.0 realmente fica ruim, não acredito que seja por aquele papo de programação do jogo para as ATI, mas sim ao suporte da placa mesmo a esse dx.

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Lembro de ter lido matérias falando sobre o suporte ruim ao DX9, nas FX5200 e FX5600. Das FX5700 pra cima, tudo funciona bem.

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Elas são Dx9.0 mas o suporte delas pra estes jogos é sofrível...

O suporte das Fx a Dx9.0 é tão horrível que uma 9600pro tem melhor pontuação no 3DMark05 que a top das Fx, a 5950Ultra... :tantan:

Tomara que nem a Nvidia nem a Ati repitam o fiasco que foi a série FX, que deixou a Nvidia muito mal frente a Ati por um bom tempo, e desiquilibrou bastante a competição entre as duas gigantes, algo que nunca é bom pro consumidor... Ainda bem que o equilíbrio voltou com as 6800 x X800/850 e continua nas 7800 e x1800...

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Eu estava olhando aqui o Half-Life em DX8 pro 9 não tem uma mudança vasta, não da pra peceber, o que muda do Shader 1.x pro 2.0 ou 3.0?

O que se perde do 8 pro 9?

Realmente jogar em DX9 até da, coloquei o hl2 aqui em 1024x768 tudo High, em cenário aberto 15-30fps em fechado 30-50.

Mais eu to satisfeito com a plaquinha, faz muito pelo seu preço, estava querendo esclarecer uma dúvidas desse DX9.

O colega que citou as concorrents low-end da ATi, elas tem shader mais antigos e algumas até suporte DX8.1 apenas :P

To rodando no momento o Half-Life 2 em DX8 1024x768 tudo High exceto sombra, ta tranquilo, não ta 30fps pra cima, claro que em certos momentos vai a 20, agora como já disse ainda nã consegui ver diferença do DX9 pro DX8 estranho isso.

Valeu gente falou! :-BEER

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