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gb2008

Problema com mod para Jedi Academy

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gente não sei o que é isso,mas to com um jogo maneraum q me vicio chamado movie battles 2,um mod pra um game jedi academy!

mas tipo,ele tava funcionando...só q de repente ele paro de pegar,e pow isso me deixa bolado,porque ele abre por uma expecie de console sabe..^_^

bom o jogo é online!

e quando escolho um server cheio..o jogo aparece a tela dele, escrito awaiting...(normal do jogo) e antes q ele comece a carregar a poracaria da fase,ele para com o console escrito tais coisas:

JAmp: v1.0.1.0 win-x86 Oct 24 2003

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\MB_BaseAssets.pk3 (17 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

----------------------

23761 files in pk3 files

execing mpdefault.cfg

execing jampconfig.cfg

couldn't exec autoexec.cfg

...detecting CPU, found Intel Pentium IV

------- Input Initialization -------

Skipping check for DirectInput

Joystick is not active.

------------------------------------

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 6200 TurboCache/PCI/SSE2

GL_VERSION: 2.1.1

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV @ 2797 MHz

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (16.000000 of 16.000000)

Dynamic Glow: disabled

------- sound initialization -------

Initializing DirectSound

- using ancient version of DirectX -- this will slow FPS

locked hardware. ok

----- Sound Info -----

sound system is muted

1 stereo

32768 samples

16 samplebits

1 submission_chunk

22050 speed

0x9d50050 dma buffer

No background file.

----------------------

------------------------------------

--- ambient sound initialization ---

Sound memory manager started

Loading dll file ui.

--- Common Initialization Complete ---

Winsock Initialized

Opening IP socket: localhost:29070

Hostname: Gabriel-PC

IP: 201.51.65.28

IP: 192.168.42.8

Shutting down OpenGL subsystem

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBObservers.pk3 (9 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels3.pk3 (2338 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels2.pk3 (1664 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels1.pk3 (1733 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels0.pk3 (11 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBII_Mac.pk3 (6 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBIITeamBinds.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBII.pk3 (3 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBHilts.pk3 (406 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBEnhancedEffects.pk3 (231 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBAssets2.pk3 (800 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBAssets.pk3 (693 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MB2_yavinassault.pk3 (194 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_TradeFed.pk3 (265 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_tatooine.pk3 (112 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_tantiveIV.pk3 (165 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_SDestroyer.pk3 (138 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MB2_lunarbase.pk3 (156 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_korriban.pk3 (64 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_jeditemple.pk3 (385 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_jabba.pk3 (197 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_enclave.pk3 (374 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_votj.pk3 (48 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_utapau.pk3 (161 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_tusken.pk3 (207 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_starforge.pk3 (223 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_senate.pk3 (148 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_sabh.pk3 (60 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_revan.pk3 (308 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_RCbridge.pk3 (459 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_ravager.pk3 (163 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_office.pk3 (119 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_kamino.pk3 (76 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_jeditemple.pk3 (25 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_jabba.pk3 (27 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_ihod.pk3 (206 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_dunesea.pk3 (48 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_dotf.pk3 (17 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_dantooine.pk3 (109 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_cc.pk3 (65 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_dotf.pk3 (274 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MB2_Commtower.pk3 (243 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_Botroutes.pk3 (87 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\01_MovieGameMappack_p1.pk3 (68 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/MBII

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\MB_BaseAssets.pk3 (17 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

handle 1: video/ja01.roq

----------------------

60614 files in pk3 files

...initializing QGL

succeeded

...setting mode 4: 800 600 FS

...using desktop display depth of 32

...calling CDS: ok

...created window@0,0 (800x600)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 32, 24, 8 )

...101 PFDs found

...hardware acceleration found

...PIXELFORMAT 9 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 6200 TurboCache/PCI/SSE2

GL_VERSION: 2.1.1

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)

MODE: 4, 800 x 600 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV @ 2797 MHz

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_LINEAR

picmip: 1

texture bits: 0

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (16.000000 of 16.000000)

Dynamic Glow: disabled

Loading dll file ui.

execing jampconfig.cfg

s_UseOpenAL will be changed upon restarting.

s_khz will be changed upon restarting.

r_subdivisions will be changed upon restarting.

r_mode will be changed upon restarting.

r_depthbits will be changed upon restarting.

r_colorbits will be changed upon restarting.

r_texturebits will be changed upon restarting.

r_detailtextures will be changed upon restarting.

r_picmip will be changed upon restarting.

Shutting down OpenGL subsystem

...initializing QGL

succeeded

...setting mode 3: 640 480 FS

...using colorsbits of 16

...calling CDS: ok

...created window@0,0 (640x480)

Initializing OpenGL driver

...getting DC: succeeded

...GLW_ChoosePFD( 16, 16, 0 )

...79 PFDs found

...hardware acceleration found

...PIXELFORMAT 5 selected

...creating GL context: succeeded

...making context current: succeeded

Initializing OpenGL extensions

...GL_S3_s3tc available

...GL_EXT_texture_compression_s3tc available

...no tc preference specified

.....using GL_EXT_texture_compression_s3tc

...using GL_EXT_texture_env_add

...GL_EXT_texture_filter_anisotropic available

...using GL_EXT_texture_filter_anisotropic

...Using GL_EXT_texture_edge_clamp

...using WGL_EXT_swap_control

...using GL_ARB_multitexture

...using GL_EXT_compiled_vertex_array

...using GL_EXT_point_parameters

GL_VENDOR: NVIDIA Corporation

GL_RENDERER: GeForce 6200 TurboCache/PCI/SSE2

GL_VERSION: 2.1.1

GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_clear_tag GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

GL_MAX_TEXTURE_SIZE: 4096

GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)

MODE: 3, 640 x 480 fullscreen hz:60

GAMMA: hardware w/ 0 overbright bits

CPU: Intel Pentium IV @ 2797 MHz

rendering primitives: single glDrawElements

texturemode: GL_LINEAR_MIPMAP_NEAREST

picmip: 3

texture bits: 16

lightmap texture bits: 0

multitexture: enabled

compiled vertex arrays: enabled

texenv add: enabled

compressed textures: enabled

compressed lightmaps: disabled

texture compression method: GL_EXT_texture_compression_s3tc

anisotropic filtering: enabled (2.276042 of 16.000000)

Dynamic Glow: disabled

Loading dll file ui.

Requesting servers from the master...

CL_ServersResponsePacket

111 servers parsed (total 111)

CL_ServersResponsePacket

111 servers parsed (total 222)

CL_ServersResponsePacket

111 servers parsed (total 333)

CL_ServersResponsePacket

111 servers parsed (total 444)

CL_ServersResponsePacket

111 servers parsed (total 555)

CL_ServersResponsePacket

69 servers parsed (total 624)

57 servers listed in browser with 1176 players.

567 servers not listed due to filters, packet loss, or pings higher than 800

Resolving updatejk3.ravensoft.com

updatejk3.ravensoft.com resolved to 63.146.124.53:29061

200.179.40.131:29070 resolved to 200.179.40.131:29070

----- FS_Startup -----

Current search path:

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBObservers.pk3 (9 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels3.pk3 (2338 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels2.pk3 (1664 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels1.pk3 (1733 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBModels0.pk3 (11 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBII_Mac.pk3 (6 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBIITeamBinds.pk3 (7 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBII.pk3 (3 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBHilts.pk3 (406 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBEnhancedEffects.pk3 (231 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBAssets2.pk3 (800 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MBAssets.pk3 (693 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MB2_yavinassault.pk3 (194 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_TradeFed.pk3 (265 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_tatooine.pk3 (112 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_tantiveIV.pk3 (165 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_SDestroyer.pk3 (138 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MB2_lunarbase.pk3 (156 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_korriban.pk3 (64 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_jeditemple.pk3 (385 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_jabba.pk3 (197 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_enclave.pk3 (374 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_votj.pk3 (48 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_utapau.pk3 (161 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_tusken.pk3 (207 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_starforge.pk3 (223 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_senate.pk3 (148 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_sabh.pk3 (60 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_revan.pk3 (308 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_RCbridge.pk3 (459 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_ravager.pk3 (163 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_office.pk3 (119 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_kamino.pk3 (76 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_jeditemple.pk3 (25 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_jabba.pk3 (27 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_ihod.pk3 (206 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_dunesea.pk3 (48 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_dotf.pk3 (17 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_dantooine.pk3 (109 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_duel_cc.pk3 (65 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_dotf.pk3 (274 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\MB2_Commtower.pk3 (243 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\mb2_Botroutes.pk3 (87 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\MBII\01_MovieGameMappack_p1.pk3 (68 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/MBII

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\MB_BaseAssets.pk3 (17 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets3.pk3 (16 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets2.pk3 (62 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets1.pk3 (8320 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData\base\assets0.pk3 (15346 files)

C:\Program Files\LucasArts\Star Wars Jedi Knight Jedi Academy\GameData/base

handle 1: video/credits.roq

handle 2: music/ThemeMusicB19.mp3

----------------------

97467 files in pk3 files

WARNING: You are missing some files referenced by the server:

MBII/MBObservers.pk3 (local file exists with wrong checksum)

MBII/MBModels3.pk3 (local file exists with wrong checksum)

MBII/MBModels2.pk3 (local file exists with wrong checksum)

MBII/MBModels1.pk3 (local file exists with wrong checksum)

MBII/MBModels0.pk3 (local file exists with wrong checksum)

MBII/MBII.pk3 (local file exists with wrong checksum)

MBII/MBHilts.pk3 (local file exists with wrong checksum)

MBII/MBEnhancedEffects.pk3 (local file exists with wrong checksum)

MBII/MBAssets2.pk3 (local file exists with wrong checksum)

MBII/MBAssets.pk3 (local file exists with wrong checksum)

MBII/MB2_yavinassault.pk3 (local file exists with wrong checksum)

MBII/mb2_TradeFed.pk3 (local file exists with wrong checksum)

MBII/mb2_tatooine.pk3 (local file exists with wrong checksum)

MBII/mb2_tantiveIV.pk3 (local file exists with wrong checksum)

MBII/mb2_SDestroyer.pk3 (local file exists with wrong checksum)

MBII/mb2_sb_destroyer.pk3

MBII/MB2_lunarbase.pk3 (local file exists with wrong checksum)

MBII/mb2_korriban.pk3 (loYou might not be able to join the game

Go to the setting menu to turn on autodownload, or get the file elsewhere

Loading dll file ui.

Loading dll file cgame.

Z_Malloc(): Failed to alloc -2100822016 bytes (TAG_HUNK_MARK1) !!!!!

---------------------------------------------------------------------------

Zone Tag Bytes

-------- -----

BOTLIB 7196 ( 0.00MB) in 2 blocks ( 3598 average)

GENERAL 2152 ( 0.00MB) in 269 blocks ( 8 average)

BSP_DISKIMAGE 24041872 (22.92MB) in 1 blocks ( 24041872 average)

HUNK_MARK1 5461834 ( 5.20MB) in 761 blocks ( 7177 average)

EVENT 39306 ( 0.03MB) in 38 blocks ( 1034 average)

FILESYS 1857147 ( 1.77MB) in 200 blocks ( 9285 average)

SMALL 27719 ( 0.02MB) in 2084 blocks ( 13 average)

MODEL_MD3 3077 ( 0.00MB) in 1 blocks ( 3077 average)

MODEL_GLM 1501068 ( 1.43MB) in 4 blocks ( 375267 average)

MODEL_GLA 12797898 (12.20MB) in 4 blocks ( 3199474 average)

SND_RAWDATA 4096 ( 0.00MB) in 1 blocks ( 4096 average)

IMAGE_T 30184 ( 0.02MB) in 343 blocks ( 88 average)

---------------------------------------------------------------------------

The zone is using 45773549 bytes (43.65MB) in 3708 memory blocks

The zone peaked at 46210108 bytes (44.07MB)

Shutting down OpenGL subsystem

(Repeat): Z_Malloc(): Failed to alloc -2100822016 bytes (TAG_HUNK_MARK1) !!!!!

pelo pouco q sei,isso e consequencia de memória baixa pro jogo certo?ou não?

eu pensei q fosse,bom até agora ninguem me falou nada ao contrário,mas aí vem o meu problema,meu windows é vista utimate!e eu entrei no task bar(gerenciador de tarefas) e botei em funcionamento de tempo real!

mas não pego:angry:

alguem sabe me explicar o que fazer pelo amor de DEUS(detesto botar o nome de Deus nessas coisas mas meu caso já tá grave!)

eu ia instalar o windows xp no meu pc de novo e tirar o vista,mas gosto bastante do vista...o que faço?

instalo xp?resolvo problema formato me mato?

mato alguem?

mato o jorge lucas?

valeu gente pela antenção!!

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Você já jogou essa coisa no Vista? Funcionava antes?

Pela rápida olhada, o que pude ver são estes arquivos corrompidos:

WARNING: You are missing some files referenced by the server:

MBII/MBObservers.pk3 (local file exists with wrong checksum)

MBII/MBModels3.pk3 (local file exists with wrong checksum)

MBII/MBModels2.pk3 (local file exists with wrong checksum)

MBII/MBModels1.pk3 (local file exists with wrong checksum)

MBII/MBModels0.pk3 (local file exists with wrong checksum)

MBII/MBII.pk3 (local file exists with wrong checksum)

MBII/MBHilts.pk3 (local file exists with wrong checksum)

MBII/MBEnhancedEffects.pk3 (local file exists with wrong checksum)

MBII/MBAssets2.pk3 (local file exists with wrong checksum)

MBII/MBAssets.pk3 (local file exists with wrong checksum)

MBII/MB2_yavinassault.pk3 (local file exists with wrong checksum)

MBII/mb2_TradeFed.pk3 (local file exists with wrong checksum)

MBII/mb2_tatooine.pk3 (local file exists with wrong checksum)

MBII/mb2_tantiveIV.pk3 (local file exists with wrong checksum)

MBII/mb2_SDestroyer.pk3 (local file exists with wrong checksum)

MBII/mb2_sb_destroyer.pk3

MBII/MB2_lunarbase.pk3 (local file exists with wrong checksum)

MBII/mb2_korriban.pk3 (loYou might not be able to join the game

Go to the setting menu to turn on autodownload, or get the file elsewhere

Loading dll file ui.

Loading dll file cgame.

Z_Malloc(): Failed to alloc -2100822016 bytes (TAG_HUNK_MARK1) !!!!!

Tente reinstalar o jogo.

Mais que isso não dá pra falar, pelo menos pra mim...

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rapaz não é q você tem razão?

pow nem vi esse detalhe!!

mas ae,eu sempre q baixo no meu pc um arquivo rar,dah corrompido,mas esse arquivo peguei na casa de um amigo meu!

será que isso é algum bug do windows vista??

devo instalar o xP?

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Eu tenho programas de controle financeiro que não rodam no Vista. E por isso sou suspeito pra falar que prefiro o XP.

Mas tenho visto em alguns foruns, pessoas que usam o pc pra jogar comentarem que um jogo X não roda no Vista, ou trava no Vista.

Acho melhor consultar alguém mais experiente em jogos te aconselhar sobre essa troca. Mas posso te adiantar que se não tem um Core2, ou Dual, e 3 gb de RAM, é melhor continuar no XP, até sair o Windows 7, que é bem mais leve.

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