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Fallout 4 (rpg) - tópico oficial - novo dlc lançado


gandalfnho

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Não sei se a VGA vai rodar, o jogo pede ao menos 2GB de vídeo

 

@rogeriocostamed

 

Rapaz ... pelo i7 2xxx até roda, o problema é a VGA com menos de 2gb

 

O instalador do jogo trava quando coloco em instalar.

Windows 7 64bits.

Trava tudo.

Bem, atualizei para o Windows 10 e consegui instalar.

Com 1080p, texturas no Ultra, Item Fade Ultra e todos os filtros e sombras desligados o jogo roda entre 22 à 30 fps.

Por hora uma boa experiência de jogo.

Mais do mesmo de FallOut, mas eu gosto.

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Tópico atualizado.  Patch disponível.

Fallout 4 1.3 Update

The 1.3 update for Fallout 4 is available as an automatic download for all PC users on Steam and will be available later this week on Xbox One and PlayStation 4.

The update has several new features – including PC-specific enhancements like our new ambient occlusion setting (HBAO+) – as well as new fixes for gameplay, quests, and Workshop Mode.

New Features

  • New ambient occlusion setting, HBAO+ (PC)
  • New weapon debris effects (PC NVIDIA cards)
  • Added status menu for settlers in your settlements
  • Added ability to rotate an object you are holding with left/right triggers and pressing down on left thumbstick lets you switch the rotating axis
  • Improved "ESDF" keys remapping support while in Workshop mode (PC)

 

Gameplay Fixes

  • General memory and stability improvements
  • Improved performance when looking through a scope
  • Fixed issue where player could warp to a different location when aiming
  • Companions can no longer get stuck with radiation poisoning
  • Fixed an issue where Vault 81 residents would not dismember correctly
  • Big Leagues perk now displays calculated damage correctly
  • Fixed issue with third person camera not displaying properly after exiting certain crafting stations
  • Fixed an issue where subtitles would occasionally not update properly
  • Effects will properly be removed on companions when items are unequipped
  • MacReady’s Killshot perk now calculates headshot percentages properly
  • Fixed an issue with NPCs getting stuck in Power Armor
  • Fixed a rare issue with companions getting stuck in down state
  • Second rank of Aquaboy now calculates properly
  • Fixed an issue with resistance not always lowering the damage correctly when added by mods
  • Enabled number of characters available when renaming an item (XB1)
  • Fixed issue with player becoming dismembered while still alive
  • Robotics expert is now usable in combat
  • Stimpaks can now be used on Curie after the transformation
  • Playing a holotape found in wilderness while switching point of view no longer causes the screen to blur or controls to be locked

 

Quest Fixes

  • Fixed an issue with "Taking Independence" where the minutemen remaining from the battle against the Mirelurk Queen would not gather in the Castle
  • Fixed an issue where invulnerable characters would get stuck in combat
  • Fixed an issue where Preston would send player to a settlement instead of a dungeon as part of a Minutemen quest
  • Fixed an issue where Synths could attack the Castle while the player was friends with the Institute
  • Fixed an issue where killing a caravan would leave a quest open
  • Fixed an issue where Dogmeat would stay at Fort Hagen after "Reunions" was completed
  • Fixed an issue where the player couldn't talk to Desdemona to complete "Underground Undercover"
  • Fixed an issue where the player could get stuck exiting the cryopod
  • Fixed an issue where the player could no longer get Preston as a companion
  • In "The End of the Line," fixed an issue that would prevent the player from killing the leaders of the Railroad
  • Fixed an issue with Minutemen quests repeating improperly
  • Fixed an issue where the player couldn't get back into the Railroad headquarters after being kicked out of the Brotherhood of Steel
  • After finishing "The Big Dig," fixed an issue where Hancock would no longer offer to be a companion or help with the "Silver Shroud" quest
  • Fixed an issue with obtaining the Dampening Coils from Saugus Ironworks before going to Yangtze
  • During "Unlikely Valentine," fixed an issue where the player could be blocked from entering Vault 114
  • In "Confidence Man," Bull and Gouger can now be killed
  • During "Taking Independence," fixed an issue that would prevent the radio transmitter from powering up
  • In "Human Error," fixed an issue where killing Dan would cause the quest to not complete properly
  • Fixed an issue with "Tactical Thinking" where leaving dialogue early with Captain Kells to reprogram P.A.M. could cause quest to not completely properly

 

Workshop Fixes

  • Fixed a bug that would cause settler counts to appear incorrectly
  • Fixed an issue that could prevent the player from setting up a supply line in settlements with a high population
  • Improvements to snapping pieces together while in Workshop mode
  • Fixed an issue that caused powered items to stop functioning permanently if its power source was ever removed
  • Player can now build workbenches in their Diamond City house
  • Building wires no longer uses up copper
  • Fixed issue with certain settlement attacks not generating properly
  • Fixed an issue with settlement happiness calculations
  • Settlers assigned to weapons stand will now stand next to it
  • Diamond City house now shows provided power
  • Repairing items will now correctly consume resources
  • Fixed an issue where companion would ignore commands at workshop locations
  • Fixed an issue with crops appearing destroyed after saving and reloading
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Primeiros DLCs anunciados

 

A Bethesda anunciou os primeiros DLCs que serão disponibilizados para Fallout 4 (todos incluídos no Season Pass).

 

1 - Automatron (US$ 9.99 / março 2016)

Um novo inimigo, o Mechanist, liberou uma horda de robôs malignos, incluindo o Robobrain. Ao caçá-los, o jogador poderá retirar peças para construir e modificar seus próprios companheiros robóticos.

 

2 - Wasteland Workshop (US$ 4.99 / abril 2016)

Com essa oficina, será possível criar jaulas para capturar criaturas vivas - de saqueadores a Deathclaws. Será possível domá-los ou colocá-los para lutar uns contra os outros. Novas opções para customizar os settlements também estarão disponíveis.

 

3 - Far Harbor (US$24.99 / maio 2016)

Um novo caso da agência de detetives Valentine irá levar o jogador na busca pór uma jovem mulher e uma colônia secreta de synths. Viaje até a costa do Maine até a ilha de Far Harbor, onde maiores níveis de radiação criaram um mundo mais feral. Esse DLC possui a maior área já criada num DLC da Bethesda, cheio de novas missões de facções, vilarejos, criaturas letais e lugares para explorar. Novas armas e armaduras de nível alto também estarão disponíveis.

 
 
E isso é só o início, novos DLCs estão previstos ao longo de 2016, com um valor superior a US$ 60. E como parte do plano expandido de DLCs, o preço do Season Pass irá aumentar para US$ 49.99 no dia 1º de março. Quem já adquiriu/irá adquirir pelo preço atual (US$ 29.99) não precisará desembolsar mais nada).
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13 horas atrás, Sr. Coxinha disse:

Amigos!

 

Estou preste a comprar o Fallout 4, porém, estou na dúvida.

 

Eu quero o jogo FULL (todas DLC), devo então, comprar o jogo + season pass ou jogo + DLCs (sem o season pass)?

O Season Pass inclui todas as DLCs, então jogo + season pass

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