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Lord of the Rings: The Battle for Middle-Earth II - Tópico informativo - Patch 2.01


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Um aviso útil (bom para mim funcionou).

Se por acaso após instalar a expansão você vier a ter crash para

o desktop logo após o autorun (como eu tive), para mim bastou

reinstalar o jogo (sem colocar os patchs, fazendo registro),

e pronto agora tá rodando perfeitamente.

Kunzite.

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gandalfnho,

É que gerar renda fazendo fazenda é muito ruin,têm aquele circulo que fica envolta dela que atrapalha para fazer várias......

Ainda têm o problema que fazendo casas de abate que aumenta a população.....você têm alguma dica para melhorar isso?

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  • 2 semanas depois...

To com um problema , q já tive em outro jogo da EA tb de estratégia, mas n sei resolver. Depois q eu comeco qqer jogo , skirmish ou campanha, após alguns minutos de jogo o jogo acaba e me da derrota , tudo meu morre e explode.... ta acontecendo sempre, com qqer raça... alguem ajuda aê por favor

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  • Moderador

To com um problema , q já tive em outro jogo da EA tb de estratégia, mas n sei resolver. Depois q eu comeco qqer jogo , skirmish ou campanha, após alguns minutos de jogo o jogo acaba e me da derrota , tudo meu morre e explode.... ta acontecendo sempre, com qqer raça... alguem ajuda aê por favor

Possíveis explicações:

* Isso ocorre com games piratas, se for caso, compre original

* Sendo original, verifique se digitou corretamente o serial na hora de registrar o game

* Mantenha-o atualizado

* Tente desinstalar e reinstalar o game

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Galera, realmente tanto o BMFE2 como a expansão são muito bons. O unico problema é que a expansão ainda precisa de um patch de balanceamento, coisa que o BFME2 ta quase tinindo com o patch 1.05.

Entre no site do RTS, do qual faço parte dessa comunidade, que la temos topicos exclusivos com informações do jogo.

http://forum.rtsgames.com.br/

Eu e uma galera do RTS tivemos a oprtunidade de ir na sede da EA GAMES para testar a expansão, la tem fotos de nossa visita, e no TERRA tem uma materia exclusiva sobre a expansão, que fala tanto do jogo como de nossa visita a EA GAMES. :D

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  • 3 semanas depois...
  • mês depois...

Aff o topico já deceu muito, mas procurei ele pr postar, nossa é jogo é d+, mas ele so não é perfeito, porque a capanha é muito curta não chega a ser nem 10 mapas , bem diferente do 1 que chegava a ser + de 30 com bem e +30 com o mal .

Aff esse jogo teve um grande defeito, quebraram Rohan nas outras raças, cavaleiros de de rohan ta com os Homens(Gondor) e os arqueiros estão com os anoes, aff ai sacaneou Rohan, e fora que a capanha fico muito bagunçada, tinha que ser igual a do Warcraft 3 , tinha que ter pontos onde mostrace que você ta mudando a raça.

você comessa com os elfos, pula pro anoes e acaba aff, e onde os Hormem entram nisso ?

Assim que acaba mostra uma cena em gondor, dos homems comemorando, mas sera que eles eram tão fracos que não poderam lutar ? ou sera que Mordor não atacou Gondor hora nenhuma aff , falto os homens , deveria ter + 5 niveis na campanha no minimo .

Alguem poderia me informar como é campanha da expação porque se for assim nem vou correr atrás, porque gosto de jogo com capanhas longas, e quase nem jogo o modo skirmish.

falou

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  • 2 meses depois...
  • Moderador

Tópico atualizado. Patch 2.01 disponível (esse patch é somente para os que possuem a expansão). Link no segundo post do tópico.

Version 2.01 – April, 2007

General - Unit

------------------------------

• All Lumbermills now cost 350 and spawn 5 workers instead of 4.

• Structure and Technology armor more resistant to Pierce (2% from 20%).

• Factory Armor more resistant to Pierce (2% from 10%).

• Resource Armor more resistant to Pierce (5% from 10%).

• All units that use siege armor are more resistant to Pierce (5% from 20%).

• HeroMini Foot more resistant to Slash (45% from 60%); more resistant to Pierce (45% from 60%); more vulnerable to Structural (80% from 50%)

• HeroMiniMounted more resistant to Slash (25% from 60%); more resistant to Pierce (35% from 60%); more vulnerable to Structural (80% from 50%); more vulnerable to Specialist (130% from 100%).

• Hero Armor more vulnerable to Slash (40% from 25%); more resistant to Pierce (20% from 25%); more vulnerable to Specialist (30% from 25%); more vulnerable to Crush (50% from 10%); more resistant to magic (35% from 75%); more resistant to Poison (50% from 75%).

• Tough Hero Armor more vulnerable to Specialist (30% from 15%); more vulnerable to Crush (35% from 10%); more resistant to Flame (20% from 25%); more resistant to Magic (25% from 50%); more vulnerable to Hero (65% from 50%); more resistant to Structural (40% from 50%).

• HeroLight Armor more vulnerable to Crush (50% from 15%); more resistant to Flame (25% from 35%)

• HeroArmorMounted more resistant to Slash (25% from 50%); more resistant to Pierce (15% from 50%); more vulnerable to Flame (40% from 25%); more resistant to Magic (50% from 100%); more resistant to Poison (50% from 75%); more vulnerable to Structural (80% from 50%).

General - Creeps & Powers

------------------------------

• The “Heal” power radius has been increased to 200 (originally 150) and no longer works on machines or monsters; it restores up to 60% health (originally 100%).

• The Structure Rebuild power timer has been reduced to 4m (originally 6m); further its area of effect has been reduced to 150 (originally 300)

• Both Darkness and Freezing Rain’s recharge time have been reduced to 6m (originally 9m).

• Freezing Rain’ s duration now lasts for 2m30sec.

• Cloud Break’ s recharge time has been reduced to 7m30s (originally 8m20s).

• The following powers have been rearranged:

• Dwarves - Dwarven riches switched with Summon Hobbit Allies;

• Dwarves - Undermine switched with Cloud Break;

• Mordor - Awaken Wyrm switched with Barrage; Barricade switched with Industry;

• Isengard – Summon Wildmen Allies switched with Devastation; Watcher switched by Fuel the fires.

• Goblins – Summon Spiderling Allies switched with Summon Wildmen Allies

• The Barricade archer’s range has been increased to 320 (originally 275).

General - Angmar

------------------------------

• Thrall masters now cost 200 (originally 100); Gundabad Warriors and Rhudaur Axe Throwers are now free (originally 50); Summoned Wolfriders have been reduced to 350 (originally 400).

• Angmar’s Resource building hitpoints have been reduced to 2100.

• Summon Wights ability (15pp) now summons 5 wights instead of 4.

• Sorcerer’s Well of Souls heal radius has been reduced to 320 (originally 400).

• Sorcerer’s Corpse Rain recharge has been reduced to 3m20sec (originally 4m).

• Rhudaur Axe Thrower damage has been reduced to 45 (originally 75).

• Rogash’s Leap ability recharge has been increased

to 1m30sec (originally 1m); Battle Rage’s duration has been reduced to 1m (originally 1m30sec).

• Sorcerer’s speed has been increased to 40 (originally 35).

• The Dark Ranger’s Longshot ability now requires the unit to be Level 2;

more vulnerable to Crush damage (200% from 100%).

• Rhudaur Spearmen more resistant to Pierce (75% from 100%).

• Karsh’s cost has been increased to 2000.

• Snow Trolls more vulnerable to specialist (175% damage from 125%).

• Hill Troll more resistant to Pierce (80% from 100%).

General - MotW

------------------------------

• Increased the movement of Gondor Soldiers, Archers and Rohan spearmen to 50 (originally 45); member speed has been increased to 55 (originally 50).

• Tower guard more resistant to Pierce (75%/40% from 90%/50%).

• Rohan Spearmen more resistant to Pierce (75% from 100%).

• Gondor Soldier more resistant to Pierce (70%/35% from 85%/40%)

• Knights more resistant to Pierce (45% from 55%).

• Rohirrim more resistant to Pierce (50% from 60%)

• The Ranger’s Longshot ability now requires the unit to be Level 2; more resistant to Pierce (75% from 90%).

• The Level 3 Archery upgrade cost has been decreased to 500 (originally 1000).

• The Fire arrow upgrade now requires a Level 3 Archery Range.

General - Dwarven

------------------------------

• Dwarven Axethrower damage has been reduced to 45 (originally 75);

• Dwarven Guardian more resistant to Pierce (50%/25% from 60%/30%).

• Dwarven Phalanxes more resistant to Pierce (45% from 70%).

• Battle wagon more resistant to Slash (30% /15% from 50%/25%); more resistant to Pierce (20%/10% from 30%/15%); Battle Wagon’s Oil decay now 2 with a reload of 1m20sec (originally 1m).

General - Elven

------------------------------

• Haldir now costs 1200.

• Mirkwood archers now require a Level 2 Barracks.

• The Level 2 Barrack upgrade cost has been increased to 1000.

• The Giant Eagle’s health has been increased to 3000 (originally 2000); more vulnerable to slash (25% from 0%); more resistant to Flame (30% from 50%);

more resistant to Magic (30% from 50%); suffers a 70% damage penalty vs. heroes; speed increased (120 from 88).

• Lorien warrior more resistant to Pierce (75%/40% from 100%/50%).

• Lindon Horse Archers more vulnerable to Crush (100%/100% from 1%/1%).

• Rivendell Lancer more resistant to Pierce (45%/25% from 60%/30%).

General - Goblins

------------------------------

• Increased the movement rate of the Half Troll Swordsmen to 55 (originally 50); member speed has been increased to 60 (originally 55); more resistant to Pierce (80%/40% from 100%/50%).

• Half-Troll Marauders more resistant to Pierce (80%/40% from 100%/60%).

• Drogoth more resistant to Pierce (40% from 55%).

• Increased the movement of Goblin Fighter to 65 (originally 63); member speed increased to 70 (originally 67%); more resistant to Pierce (90%/45% from 110%/65%).

• Increased Azog’s Great Battle Rage recharge to 2m (originally 1m).

• Spiderlings more resistant to Pierce (65% from 75%)

• Spider Riders more resistant to Pierce (40%/20% from 45%/25%)

General - Isengard

------------------------------

• Increased the movement rate for Uruk-Hai swordsmen to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (60%/30% from 70%/35%).

• Increased the movement rate for Uruk Crossbowmen to 55 (originally 50); member speed increased to 60 (originally 55);

• Increased the movement rate for Uruk Pikemen to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (100% /60% from 125%/90%).

• Increased the movement rate for Uruk Deathbringers to 55 (originally 50); member speed increased to 60 (originally 55).

• Increased Sharku’s health to 2500 (originally 2400).

• Lurtz’s Carnage duration has been reduced to 20s (originally 30s); recharge timer has been increased to 2m (1m); movement rate increased to 55.

• Reduced the Wildmen Axe Throwers damage to 45 (originally 75).

• Grima Wormtongue movement increased to 55 (originally 50); increased damage to 130 (originally 100).

General - Mordor

------------------------------

• The catapult’ s minimum range has been increased to 150 from 100.

• Gothmog’s Fury (Lvl 4 ability) recharge time has been increased to 2 minutes from 1 minute.

• Both Khamul and Morgomir now suffer a 30% damage penalty to structures.

• Increased the movement rate for Corsairs to 55 (originally 50); member speed increased to 60 (originally 55); more resistant to Pierce (75% from 90%).

• Orc Warriors more resistant to Pierce (85%/40% from 100%/50%).

• Black Orc Warriors more resistant to Pierce (60%/30% from 80%/40%).

• Orc Archers more vulnerable to Crush (200% from 100%).

• Easterlings more resistant to Pierce (110%/55% from 115%/75%).

• Haradrim Lancers more resistant to Pierce (75%/35% from (110%/40%)

General - BUG FIXES

------------------------------

Angmar

---------

• Fell Strength can no longer target buildings.

• The Dark Iron Forge now shoots arrows at Level 3.

• Ice Arrows now do damage to all fortress expansions.

• Gundabad Orcs now take poison damage from enemies.

• The Balrog and Shade of the Wolf no longer take poison damage when near anything that has an AOE poison effect.

• Improved the ability to see the Dark Iron Blades upgrade for Hill Troll units.

• Karsh no longer stands in place and takes damage after auto casting Whisper of Death.

• The exploit of manually attacking with the Troll Stone Thrower has been removed. Manual attacking is equivalent to the auto attack speed.

• The Troll Stone Thrower upgraded with Ice shot has an equal splash damage radius as the other siege units.

• The 2nd damage state for the Wall Troll Stone Thrower is now different from the 1st damage state.

• The Wall Troll Stone Thrower now casts a shadow on “ medium” level of detail.

• The 2nd damage state for the Fortress Troll Stone Thrower is now different from the 1st damage state.

• The Angmar Mill’s 2nd damage stage is now visibly different from the 1st stage.

• The Wall and Wall Tower now show a visual difference between the 1st and 2nd stages.

• Reduced the damage that the “Call of the Pack” does to structures.

• Sorcerer’s Well of Souls no longer works on Tainted land, Frozen land and Elven wood. Further it can no longer be cast on the Olog CAH’s oil spill ability, the Ring and the Dwarven Catapult’s oil barrels.

• Rogash, Karsh, Witch-King, Morgomir and Hwaldar now will use their special abilities in normal gameplay.

• The Hall of King’s Men no longer has a floating shadow associated with its 2nd damage state.

• The pickbox now displays properly for these situations:

• 2nd damage stage for all levels of following structures - Den, Hall of King’s Men and Mill.

• 2nd damage stage for all Dark Iron Forge.

• 1st damage stage for Level 2 & 3 Dark Iron Forge.

• Level 2 & 3 of the Mill.

• 2nd damage stage for Fortress, Troll Stone Thrower tower, Wall tower and Fortress tower.

• Temple of Twilight now has lights on night maps for High and Medium Level of Detail settings.

• Karsh no longer continues to capture a flag after he’s teleported to a new location.

Elves

---------

• Demolishing the Ent Moot now gives 50% of the original cost.

• Demolishing the Heroic Statue now gives +150 instead +75.

• Farsight’s duration has been reduced. It no longer lasts longer than its recharge time.

• Reduced Silverthorn arrow magic damage by 10 to 50 and removed their RoF penalty; rate of fire equal to non-silverthorn.

Dwarves

---------

• Dwarven catapults no longer gain experience levels.

• The Men of Dale banner carrier keeps pace with the unit.

• The AI will now use the Captain of Dale’s special abilities.

Isengard

---------

• Berserkers can now change their battle stance.

• Wormtongue can no longer target flying heroes with his corrode allegiance spell.

• Saruman can no longer gain permanent control of an enemy’s Thrall master.

MoTW

---------

• The AI will now build the Knights of Dol Amroth.

• Rohirrim horses no longer change color after switching weapons.

• Lone Tower summon structure no longer keeps the player in the game.

• The hobbit toggle weapon shortcuts now work when sticks are currently selected.

• Summon Dunedain Allies (spell) no longer takes command points from the user’s pool.

Goblins

---------

• Gorkil will no longer use Poisoned Stinger on structures when set to auto cast.

• The totem generated by Gorkil’s skull totem ability is no longer treated as a structure thereby removing it from keeping player in the game.

• Azog now casts a shadow on Medium and Low level of detail settings.

• The AI will now use Azog’s and the Fire Drake’s special abilities.

• The Fire Drake no longer breathes fire at the player after Untamed allegiance is cast.

• Goblin AI will now use their poison more effectively.

Mordor

---------

• Haradrim Lancers now gain bonus damage from the Forged blades upgrade.

• Removed the shortcut key from Gothmog’s Iron Hand helptext since it’s a passive ability.

• Gothmog no longer runs in place after moving if the user gives him a move order in the opposite direction.

War of the Ring

---------

• Modified the AI’s retreat algorithm; reduced its retreat chances prior to actually fighting the battle.

• Shelob now occupies the Dead Marshes.

• The AI will no longer spawn next to the player in Lostriand when playing a 1 human versus 5 AI opponents.

Create-A-Hero

---------

• New Elf Archer body texture is now available.

• Increase the Elf’s auto-acquire range to be comparable to the other heroes.

• Olog Hai Great Troll now has body armor and upgrades available.

• Olog Hai’s Meta-impact splash damage now has a FX.

• Olog Hai chest option is now available.

• A Servant of Sauron CAH poison ability now affects mountain giants and half trolls.

General Bug Fixes

---------

• GameSpy’s copyright notice has been corrected.

• The additional “ to” has been removed from the Settings button in the Palantir in a MP game.

• The Signal fire located with the fortress territory is now claimed by the player in the fortress position.

• The textures on very low detail on the Gundabad tournament map have been fixed.

• When joining a multiplayer WOTR game the map image is no longer blank.

• CAH reinforcements can no longer be garrisoned onto transport ships.

• The flag capturing process now stops when the user teleports the capturing units to another location.

• Darkness powers can no longer buff mini-hero hordes.

• A CAH now earns the “War Veteran” award after fighting 20 online battles for winning or losing.

• The Corrupted Man CAH coerce ability no longer affects mini-hero hordes or large summoned non-hero units (Watcher, Dragonstrike, etc.).

• The Collector Edition’s artwork now appears in the game.

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  • 6 meses depois...
  • 2 semanas depois...
  • 4 semanas depois...

senhores estou tendo um problema com o lord of the rings:

n estou conseguindo desinstalar o jogo. No painel de controle>add / remove software ele n aparece na lista e pelo meu computador, acessando a pasta e clicando no icone do uninstall n acontece nada, tipo dou 2 cliques no icone só que nada aparece..

alguém teria alguma ideia do que fazer, como resolver isso?

grato desde já

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  • 2 semanas depois...

Instalei o jogo normalmente, fiz aquelas famosas operações muito necessarias em jogos, que todos devem saber do que me refiro, mas na hora de executar o jogo da o seguinte erro, alguem pode me ajudar? O que devo fazer para resolver o problema?

GAME: The Lord Of The Rings - The Battle for Middle-earth II

--------------------------------

INI::load, cannot open file 'Data\INI\Default\SubsystemLegend.ini'

5 addresses

(unknown)(0): game.dat+241950 Debug::PostStaticInit+3390

(unknown)(0): game.dat+2293599 UnicodeString::UnicodeString+55606

(unknown)(0): game.dat+2324389 GameClientRandomVariable::getValue+15977

(unknown)(0): game.dat+6447835 Xfer::~Xfer+118290

(unknown)(0): kernel32.dll+93519 RegisterWaitForInputIdle+73

Because of the severity of this error the game will now exit.

---------------------------------

ALGUEM PODE ME AJUDAR? GRATO! :( :( :(

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