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MRCxBin

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  1. Ontem entrei num servidor BR e tinha um cara com o mesmo cheater. Não dava pra ver ele na lista do servidor do battlelog, ficava como unknown. Muito sem graça.
  2. De fato não me toquei que podia criar party... Confesso que não ví nenhum bug, pode citar um?
  3. Terminei o Co-op. Achei melhor que a campanha. Falta ter um sistema de comunicação por voz. Nota 8/10.
  4. Vai ter patch na próxima semana Changelog parcial: Bugfixes: •Fixed a problem with spawn timer now showing blue border on startup and lost spawn point •Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded •Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings •Fixed stat references on several dogtags •Fixed for surveillance ribbon not counting TUGS •Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small •Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree •Fixed a problem where placing C4 with the russians soldier was playing US faction vou •Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it •Fixed a problem when attempting to fire lock on weapons without a target •Tweaked the chat, it should now be a bit easier to read •Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights •Fixed the G17 Supressed Laser not working properly •Added alternate HUD colors to help colorblinds •Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider. •Increased the Spawn protection radius on TDM •Fixed a problem with smoke on land vehicles, Missiles should now miss more often •Fixed a problem where users could end up with IRNV scope in any vehicle •Fixed a problem where player dies if vaulting over a ledge and into water while sprinting •Fixed several crashes and increased general stability •Fixed a problem where the user was unable to revive two players that have the bodies one over the other •Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake. •Fixed a problem with the Kill camera acting up when suiciding from parachute •Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar •Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time •Fixed a problem where you could get green flashes on screen •You can now reassign cycle weapons •Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle •Fixed a problem where the parachute would stay stuck in air if the owner was killed Balance Tweaks: •Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired. •Tweaked Tactical Light so it is not as blinding over longer ranges. •Tweaked the IRNV scope so it is limited to usage only at close range. •Reduced heat masking effectiveness of Spec Ops Camo. •Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec. •Increased the number of additional 40mm grenades from Frag spec. •Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA). •Increased the Time to Live on sniper caliber rounds to allow extreme distance shots. •Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed. •Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills. •Fixed Laser Guided Missiles missing their targets if the target is moving too fast. •Reduced the effectiveness of Stealth on Air Vehicles. •Reduced the effectiveness of Beam Scanning for Jets. •Reduced the damage done to Armored Vehicles and Infantry from AA guns. •Increased the damage RPGs and Tank shells do to AA vehicles. •Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range. •Increased the effective accuracy of long bursts for LMGs when using a bipod. •Slightly increased the range of the 44magnum bullets. •Increased the close range damage of 4.6x30mm and 5.7x28mm bullets. •Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground. •Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45. •Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators. •Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns. •Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters. •Decreased the power of Miniguns against Jets and Helicopters. •Increased the power of Stingers against Jets. •Flares reload times for Jets and Helicopter Gunners have been increased. •Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon. •Added Single Shot to the AN94 as an available fire mode. •Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic) •Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals •Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree •Tweaked the Gas station Capture area on Conquest on Caspian Border •Tweaked the max vehicle height on Noshahar Canals Fonte: BF3Blog
  5. A arte da trollagem Como matar com o MAV
  6. O código está no primeiro link, depois do igual.
  7. Depois de conseguir a primeira Service Star do Engenheiro começei a jogar de Support. Estou jogando com M249, muito boa arma. De cara já consegui a primeira Service Star. Recomendo a configuração M249 + Supressor + Fore Grip. -------------------------------- Pra quem quer as dog tags e os skins do Dr. Pepper: Vá no site: http://projects.eyewonder.com/barcode/AES.ashx?encrypted=e2b4f666ec63a4b9f3eed742d6dcdea3 Copie o código que aparece depois do = Vá em http://www.drpepper.com/promotions/ea/ Crie uma conta, coloque o código e tenha sua dog tag. Cada código gerado funciona somente em uma conta do Dr. Pepper.
  8. Mais alguns mitos sobre BF3, alguns interessantes, outros hilários.
  9. O changelog completo foi postado pelo Evil_Betox na página passada. ---- Client-Side Changes: -- Visuals, Stability and Performance Fixes: • General performance and loading time improvements • “Black Screen” fix for an issue occurring on some PC Configurations • Stereo and Rendering Support for Nvidia and AMD Graphics Cards • Adjusted the “stuttering” encountered on some PC configurations. • Fixed several Crashes when joining MP and Co-Op sessions • Fixed multiple problems when using multiple monitors (Eyefinity / Surround). • Fixed visual corruption issues on certain Nvidia Cards • Improved loading times for certain textures • Added console command “GameTime.MaxVariableFps” to limit max FPS -- Balance and Gameplay Adjustments (PC) • Fixed a problem with high speed mouse movement • Added back some missing Growlers on Kharg Island Conquest Large • Added back EOR sound for SQDM and TDM • You should no longer be able to damage a friendly vehicle when sitting in an open position • Grenades now drop to ground if you get killed while attempting to throw it(note the affect this will have on Hardcore mode!) • Spawn protection now should work in Conquest. You should no longer spawn on points too close to enemies • You should no longer spawn too close to enemies in TDM and SQDM • Combat areas on Kharg Rush tweaked in order to disallow defenders to access the carrier ship after 1st base is taken and being able to enter the AA gun • Fixed a problem with revived players not suffering suppression • Fixed a problem with the camera when being revived in COOP • Added joystick deadzone setting • Fixed sound for when climbing ladders • Fixed an issue with some weapon sounds in first person • Fixed a swim sound loop error • Increased the damage of Helicopter Miniguns, AA guns, and Jet Cannons against infantry • Increased the damage of Helicopter Miniguns against jeeps. • Reduced the physics impact of AA guns and Jet Cannons, players under attack from these weapons should no longer lose control. • Increased the damage of the 44 Magnum slightly. • Increased the range and minimum damage of the .357 Round from the MP412 Rex. • Increased the range of all .45cal and 9mm weapons. • Slightly increased the range of the P90 and MP7 and PDW-R. • Slightly increased the range of the 5.56mm PDW-R and decreased the minimum damage at long range. • Slightly increased the minimum range of the Mk11, SVD, and M39 EMR 7.62mm rifles. • Decreased the maximum damage and maximum range of the G3 and SCAR-H 7.62mm weapons. • Reduced the damage from FIM-92 and SA-18 IGLA missiles against aircraft. • Increased the damage and range of the 40mm BUCK rounds. • Reduced the damage .50cal weapons do against Helicopters. • Updated T90 canister shell tweaks to match Abrams canister shells UI Changes (PC) • Added round duration and ticket summary at EOR • Advanced squad polish – should be more intuitive • Significant changes to the Join Squad functionality (see below) • Fixed a problem regarding keybindings while playing • You should now get a better error message when being disconnected via Battlelog ---- Server Update Highlights • EOD Bot exploit fix • Several crash fixes • Anti-stat padding measures taken, disallowing ranked servers to run obscure settings • Improved team kill kick configuration • Support for unranked servers. Unranked servers do not report players' scores to Battlelog, but server administrators can freely control all settings -- Share your profile and stats with new Battlelog functionality • Ability to share your Profile and Stats pages to Facebook, Google+, and Twitter • User Profile and Stats pages on Battlelog can now be accessed without being signed in to Battlelog if you know a user's URL • Single sign on from Battlelog to Origin. If you're not logged in to Origin and join a game server, Battlelog will automatically sign you in to Origin in the background and join the game server -- Quick notes on Squad changes in the Nov 22 update • Removed FIND ME A SQUAD option • Allow players to join empty Squads alone, thus having 1/4 squad members • Change order of options to LEAVE SQUAD, INV A FRIEND, SWITCH TEAM • Disable Privacy flag when 1 man squad • Reset Privacy flag from Private to Public when squad drops to 1 player • All occupied Squads will now show up colored blue on the Squad Selection screen • Players who choose not to join squads will also show up as Blue in the "Not in a Squad” line • Squads that are currently empty will display as white -- if you wish to join an empty Squad, you can choose the first one marked with white text -- A detailed look at Squad refinements A detailed look at Squad refinements Today's PC client patch features numerous tweaks to Squad functionality and is part of our ongoing efforts to make it easier to play with friends and Platoon mates. These changes will also be implemented for consoles when we release the PlayStation 3 and Xbox 360 updates shortly. Stay tuned for the exact date of the console updates. First, we need to look at how joining with Squads and Platoons affects the balance of teams. Initially, servers are commanded to equal out each side, so joining with friends can impact that balance while joining with Platoons further hinders this. As a result we have made some adjustments to the in-game Squad management screen. For PC, you are now able to highlight the various Squads and select which one you wish to join by selecting a Squad and then clicking the Join Squad button. Please note that the Squad Privacy option still allows 2 man Squads which, during 64 player sessions, can lead to players with no squad position –- the number of people with no Squads will be shown at the bottom of the Squad selection list. After the patch is applied to consoles (in the near future) you will be able to join Squads by cycling through the list and selecting which Squad you wish to join. Tem também o patch R9 pros servidores * We have released an update to the BF3 PC game client via Origin. It is ~500MB large. Everyone will be prompted to install the update. * We have updated the master servers - mainly stability fixes. * We have updated Battlelog - see the blog post for details. * We have sent out a new game server build to all PC RSPs. The new server is R9, build ID 886605. Manual here: http://static.cdn.ea.com/dice/u/f/bfbc2/tmp/BF3_PC_Server_R9_886605_Docs_ServerAdministrator_v2.zip [static.cdn.ea.com] Battlelog will only show Server R9 or newer. This is because the new game client is no longer compatible with the older game servers. The RSPs are gradually updating their servers. As they complete the update you will see more and more servers in the browser. Here is a near-complete changelist for the game servers: * Support for unranked servers (vars.ranked) * Ranked servers have a few settings as read-only (see documentation) * Unranked servers allow changing of all settings * Reintroduced vars.allUnlocksUnlocked for unranked servers * The game server will parse all of Startup.txt even if an error is encountered * vars.roundStartPlayerCount / vars.roundRestartPlayerCount handling rewritten to be more natural * vars.maxPlayers cannot be used to go past the server's max number of slots any more * Security updates to the game server * Fixed several server crashes, hangs, and a 10-second stall - all of which which would make the server drop every player * vars.gamePassword can only be invoked during server startup, not while the server is already running * vars.teamKillCountForKick 0 will disable team kicking instead of kicking people frivolously * banList.add would sometimes crash; fixed now * EOD bot scoring exploit fix If you are a server administrator that run ranked servers, then you should take note that a few settings are no longer changeable for ranked servers. The most notable example here is that you are no longer able to set the min # of players to start a round to less than 4. This is to prevent statspadding. Secondly, the idle timeout mechanism is always on, and set at 300 seconds on ranked servers. This is to prevent people idling for long swathes of time on ranked servers. Having idle kick at 5 minutes is harsh, and we will revisit the max timeout for Server R10 - however, we do not plan to allow for turning of the idle kick altogether. If you are a server administrator that run unranked servers, notice that you should set the server to unranked by having a 'vars.ranked false' at the top of your Startup.txt. You must set it to unranked during the server startup; once the server is present on Battlelog, it can no longer be switched between ranked and unranked status. Once it is set to unranked, all other settings can be controlled. And yes, the setting for unlocking all weapons & gadgets (vars.allUnlocksUnlocked) is back. Não diz nada sobre IRNV, acho que não mudaram. Sim, é isso.
  10. Basicamente funciona assim: Se você mata um jogador com skill mais alto que o seu, o skill aumenta (até 50+). Se você morre para um jogador com skill mais baixo que o seu, o seu skill diminui (até 50-). Comigo, por exemplo, quando eu jogo um round bem ele vai pra 300~500, e se eu jogo mal fica em torno de 100. Só não me pergunte porque as vezes fica negativo
  11. Patch na próxima semana! The DICE team are hard at work supporting Battlefield 3. To date, we have implemented several server updates to improve stability and performance. Next week we are publishing a significant Battlefield 3 client update for the PC. Console patches take a bit longer due to the certification requirements for console content, but it will follow shortly after the PC update. So what’s in the PC patch? You’ll see improved polish, stability, weapons balancing, squad control functionality, user interface enhancements, and several feature enhancements that address feedback the community has provided to date – plus we’re removing the so called “negative mouse acceleration” that some of you have experienced. Regarding cheating and boosting, we continue to analyze data to identify and hold accountable (ban, wipe stats) players that cheat or boost. We’ve received questions about what to do when faced with unsportsmanlike conduct in Battlefield 3 – the best course of action is to click the warning sign next to their profile name in Battlelog, or head to the EA Help Desk and report your issue. These leads will enable us to follow up on the report. We appreciate all the feedback. Keep it coming to help us with future improvements. Check back next week to confirm the patch launch date and the detailed fix list. Thanks for playing and sharing your feedback with us! Fonte: Battlefield Blog Edit: Eles divulgaram também que para desbloquear as novas armas vão ter que comprir objetivos (ex.: matar 20 com Light Machine Guns e matar 2 com o mortar para liberar a QBB-95).
  12. Tópico Atualizado: - Jogo lançado; - Adicionado lista de carros.
  13. Eu e o Kyuzo tentamos jogar co-op e não conseguimos. Alguém já passou por esse problema e encontrou alguma solução? O Kyuzo já jogou, então acho que o problema é aqui. Já desativei o Avast e o firewall, mas não funcionou.
  14. Opa, que bom que funcionou. Alguns mitos sobre BF3
  15. Depende, se o bug não te incomoda muito e você não vê problema em esperar mais alguns dias então fica nesse mesmo, afinal daqui a pouco sai o oficial. Já se você tiver um tempo livre e quiser testar, talvez resolva o problema. Eu utilizo os drivers sempre em inglês (EUA), acho que o beta não tem em português, mas tanto faz, só muda o idioma.
  16. 1- Eu acho que isso ocorre porque você ativou o armazenamento na nuvem, tenta desativar, é naquela nuvem que tem em baixo do capa do BF3 no Origin. Ops, pelo o que eu ví você desativou a opção, então não sei o que é. 2- Não tenho esse problema. Seu driver de vídeo está atualizado? 3- Já notei isso, acho que é normal. Eu acho que o escore só atualizado quando você aperta tab, por isso a demora (menos do que um segundo). 4- Pra mim aparece a tela preta com um quadrado branco no canto inferior direito, indicando que está carregando, mas não trava.
  17. Na campanha só dá pra pilotar o tanque.
  18. Acabei a campanha: - Bem que poderia dar pra pilotar caça e helicóptero, é BF3, eu quero pilotar veículos! Que falta de criativade, estavam com a faca e o queijo na mão! - Não tem bullet drop? - Não é uma histório CoD da vida, mas é legalzinho. - Nota 6 de 10 pra campanha.
  19. Elas são baseadas na realidade, se ela existe no jogo então ela existe na realidade. É claro que o traçado dela é adaptado para o jogo.
  20. Jogo em pré-venda na Amazon alemã. A suposta data de lançamento é 10 de Janeiro de 2012.

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