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Hellgate: London (action-RPG) - Tópico informativo - Patch 1.2 SP e 1.3 MP disponívei


gandalfnho

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Postado

Meu jogo acabou de chegar!!

e infelizmente, o DVD de instalacao nao funciona, fui falar com a Saraiva, e eles querem trinta dias úteis pra eu receber o dvd trocado..que "legal" hein

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Tópico atualizado. Patch 0.1 disponível (atualização feita através do próprio jogo)

Patch 0.1

UI

Many new UI sounds for better feedback.

Elite Mode button now lights up only when a player has completed the main storyline.

Added a queuing system to the request dialog to better handle concurrent party, duel, trade, and guild requests from other players.

New Account Information in the Options menu.

Character’s level now properly displays after they join a guild

Party members are now always displayed in the Party UI regardless of how far apart they are, as long as the characters are in the same area / level.

New error message/sound when a character attempts to purchase an item without enough gold or room in their inventory.

Graphics

Overall memory usage improved, especially in Stations. This increases client stability, reducing “memory exhausted” crash issues.

Skills

Not many balance changes – mostly bugs.

Templar

Guardian - Prayer of Healing cannot be used while poisoned.

Blademaster - Surge of Speed effects do not stack with Adrenaline boosts.

Cabalists

Summoner - The Summon Reaper cool down is now fixed and independent of other Minions.

Hunters - Escape displays its rate of use.

Engineer - Drones stats/items now save on logout.

Drones now properly receive Armor and Shields when equipped with armor using the Armor Retrofit skill.

Improvements to Haste Bot per-level effects.

Molotov Assault now has a splash damage component in addition to its field effect.

Quests

PDA quest item can now be picked up.

Camera and UI modes only change for the player commanding the RTS quest rather than all party members.

Items

Dual Focus and Dual Melee affixes no longer spawn. This also addresses edge-case bugs associated with dual wield weapons rarely disappearing.

Rebalanced Health and Power regeneration affixes.

Monsters

Addressed numerous sync issues with Ravagers.

Environments

More chests have been added to the Underground Cave passage set.

Miscellaneous

Random recipes (including those found at Crafters) no longer produce Unique items.

Slightly increased character damage in Elite Mode.

Patch 0

New Online Features and Improvements

These features and adjustments impact all online players.

Player vs. Player Mode

Players can Duel or elect to play Free-for-All PvP

Players can initiate a duel by right-clicking the portrait of the group member they wish to duel and selecting the “Duel” option if they are both in an adventuring area. Players can also use the /duel [playername] command to initiate a duel.

Players may also toggle their PvP mode through the /pvp command

While PvP is activated, the player may be attacked and harmed outside of Stations by any other group members who are also flagged for PvP

Elite Mode

The demons are tougher, deal out more damage, move faster, travel in larger groups, and have more champions at the ready. Numerous tweaks to the overall balance and progression of the game make this an extremely challenging mode

Elite Mode is unlocked only to subscribers who have also beaten the game at least once. Once the mode is unlocked, new characters may be designated as Elite through a toggle in the character creation screen

Achievements

These are meant to be long-term goals for all players. Players start with a few new goals in their Achievement Log (default hotkey is “J”) and can unlock more as they play

Guilds

While only subscribers can start one, anyone may join a guild

Guild members can communicate in their own private channel using /gchat

Guild creation and management is covered in the Subscriber Features section of this document

NPC Tweaks

In general, the vocal responses given by NPCs have been tuned so that they tend more towards the serious and “normal” in nature

Gossip

We’ve added a large amount of additional details on the people and places in the game through gossip told by various NPCs in the world. NPCs with some gossip to tell will have a purple (“ ”) icon above their heads

Tuned Game Progression

Level and monster progression is now much more thematic in nature. While this does not affect the overarching layout of the world map, it does make each act feel more defined and focused

Bigger levels in Nightmare Mode increases the time players spend in each area, giving the game a more expansive feel at higher difficulty levels

Several new level varieties have been added

Players will now receive a completion message upon finishing an Act

The experience required to level between levels 30 and 50 has been rebalanced

Interface Features

Many new UI improvements have been made

Players can now right-click on their buddies within the Buddy List to perform actions (i.e. whisper, remove from Buddy List, etc.)

There is now a “Hide Offline” button

The Chat Window has been updated with 4 tabs for different channels: Global, Local, Party, and Guild

There is now an assignable Hotkey for toggling the Chat window which is set to the tilde key ( ` ) by default

Player names are now color-coded to represent different game modes and character status

The /played command displays the player’s total play time for the character

The /screenshot command may now be used to take screenshots

Several icon updates

Graphics

Improved memory usage and long-term stability

Improved multiplayer stability

Improved station performance and stability

Improved multi-monitor compatibility

Texture Detail option now behaves more predictably

Improved DX10 initial load time

Improved performance in DX10

Improved appearance of motion-blur in DX10

DX10 smoke now scales better with multi-GPU

More noticeable get-hit effect, prevents “always grey” when getting frequently damaged by small amounts

Tweaked FOV limits to avoid excessive fish-eye

Anti-aliasing now supported for ATI 2x00 series cards

Initial settings detection is now more effective

Fixed several loading screen bugs

Fixed issues with “Low” Shadow Detail

Fixed overly shiny characters when Shader Detail is set to “High”

Sound

Sound Effects and Music: Volumes and roll-off levels have been changed for various guns and monsters

Updated version of FMOD

Sound initialization improvements

Tweaked several sound effects volumes

Skills

Several skills and descriptions have been rebalanced and updated.

Templar - Templar can no longer change targets mid-charge (Charge and Shield Charge) to hit a target that is out of range

Guardian - Shield Wall can now be held indefinitely until cancelled

Stampede’s skill description has been updated to display that the skill moves the player forward 15 meters

Anchor now has a 6-second cooldown

The Guardian’s Hamper skill now lists its duration.

Cabalists - Drain Life now deals a significant amount of damage, but costs 100% more power per second and returns less health to the Cabalist

Cabalist beam skills now properly stop casting when the Cabalist runs out of power

Evokers - Flameshards no longer has a hidden limit of 10 shards. Each shard now has a small radius (1.0 meters), greatly improving the skill’s effectiveness. To balance this change, Flameshards power cost has been increased by 46% and individual shard damage has been decreased by 24%

Firestorm no longer provides an initial bonus to Ignite Attack Strength at rank 1

Arcane Shield now displays the proper shield bonus

Bone Shards is now instant cast and has had its radius increased to 10 meters

Arc Legion damage has been increased by 25%, but costs 50% more power per second

Drain Power now returns less power per second

Spectral Lash damage has been decreased by 13%

Summoners - The Carnagor’s damage has been reduced by 45% and stun defense reduced by 33%

The Carnagor now taunts slightly earlier and more frequently while Meat Shield is active

Meat Shield has had its effective taunt radius reduced to 20 meters

Additional levels of Meat Shield no longer increase its taunt radius

The duration of Meat Shield’s taunt effect has been reduced to 10 seconds

The Dominate skill can no longer be used with pets other than the Witch Doctor

Elemental Nova no longer destroys Elementals

Fire Elemental health has been slightly increased

Fire Elemental Ignite Attack Strength has been reduced by 75%

Fire Elemental power cost has increased by 25%

Spectral Elemental health has been slightly increased

Spectral Elemental Phase Attack Strength has been decreased by 17%

Spectral Elemental Phase Attack Duration has been reduced to 5 seconds

Spectral Elemental power cost has been slightly increased and now correctly scales up with the Summoner’s level

Force Elemental health has been slightly increased

Force Elemental Stun Attack Strength has been reduced by 25%

Force Elemental power cost has increased by 30%

Storm Elemental Shock Attack Strength has been increased by 100%

Storm Elemental Shock Attack Duration has been increased to 4 seconds from 2 seconds

Storm Elemental Shock Attack Damage has been increased to 100% from 25%

Storm Elemental power cost has been decreased slightly

Storm Elemental health has been decreased

Storm Elemental damage has been decreased significantly

Hunters - Beacon no longer charges the power cost and cooldown of the skill when the target is out of range

The per-level effects of Phase Grenade have changed to an increasing Phase Attack Strength

Marksmen - Sniper Stance now increases Weapon Energy Consumption by 300% while firing

The per-level effects of Toxic and Flashcrasher Grenades have changed: they now gain increases to their Special Effect Attack Strengths

Engineers - Tactical Mode and Advanced Tactical Mode have switched places with Armor Retrofit and Master Engineer in the Engineer Drone skills tree

Bomber Bot damage has been increased significantly

Bomber Bot Phase Attack Strength and Duration have been slightly decreased

Concussive Crash power cost has been decreased to 5

Concussive Crash has a decreased initial Stun Attack Strength but now properly scales up with the Engineer’s level

Molotov Assault power cost has been decreased to 10

Concussive Crash and Molotov Assault now have 10 second but separate cooldowns

Engineer Drones now properly save their attribute assignments and items upon death and zoning

Inhibitor Bots now properly slow their targets

Combat

The Special Effect Attack and Interrupt Strengths of weapons which attack significantly faster or slower than once per second now scale properly. Faster weapons and attacks (including field and splash damage) now appropriately have a lesser chance to land successful special effects or interrupts. Slower weapons and attacks now appropriately have a greater chance to land successful special effects and interrupts.

Items

Skill bonus affixes now only appear on weapons

Power Regeneration boosts (i.e. Powerpacks) now function better

All Swords have had their damage reduced by 10%; however, Shield Overload-modified damage now correctly deals damage to a target’s health if the damage exceeded the amount of shields.

Increased the range and accuracy of all Hunter machine guns (non-splash, non-beam)

The Weapon Energy Consumption system for beam and streaming weapons has been somewhat rebalanced. At ¾ of a full bar, the weapon’s damage will begin to decrease until the bar reaches 0, where the weapon will deal only 25% of its maximum damage.

Rebalanced the ratio of Unique, Legendary, Rare, and Enhanced items within the subset of magical items. Players will still find the same ratio of magical to non-magical items.

Rebalanced the ratio of Legendary and Rare Mods

Rebalanced the benefit of Luck

Decreased XM107 and XM237 Firefox Launcher damage by 10%

Decreased XM107 and XM237 Firefox Launcher Interrupt Strength by 45%

Decreased XM803 Zeus Rifle damage by 15%

Decreased XM923 Zeus Rifle damage by 5%

Decreased Nanodyne Venom Lance damage by 20%

Crafting

Crafting machines are now equipped to hold larger items

Items can only be upgraded a maximum of 5 times each

Item upgrading now costs significantly more scrap

Monsters

The Eyes of Oculis summoned by Oculis the All-Seeing have had their damage increased by 60%

Fiend Master damage has been increased significantly

Emperor Gulkar’s damage has been increased significantly

Defilers now perform their fade skill less often

Grouping

Difficulty has been scaled up significantly, particularly when more than 2 players are in an instance

All players in a group receive full experience from each kill

Special Effect Attack and Interrupt Strengths now properly scale in multiplayer situations

The Auto-party feature will now only group players playing the same mode

Quests

Fixed a bug where some quests wouldn’t show up at the right time

“Tripping the Rift” – the radar will properly disappear after completing this quest

“The Final Test” – all eligible players in the party can now speak to Murmur to complete this quest

Truth portals no longer disappear in multiplayer when other players enter the portal

Quest drops should now properly drop for all players in the group in the appropriate instance

Players can now properly interact with Jessica Summerisle in the Necropolis

Pratch no longer repeatedly issues the same quest

Assorted Fixes

Lots of little things, with some notable ones worth specific mention:

Pets can now be released in town

Pets now disappear from an instance when the owner leaves

The mini-game has been somewhat adjusted

Footsteps in 1st-person now play properly and respect the floor material

Fixed a bug causing the camera to change positions upon zoning

Fixed bugs preventing players from resurrecting after dying

Fixed some town portal bugs

Fixed some boss farming exploits

Fixed some character saving issues

Fixed several crash bugs

The /stuck command has been re-enabled. Using this command will transport the player back to the beginning of the current adventure level after a short period of time.

Postado

E o jogo ficou um diablo futurista mesmo? Eu joguei a demo e achei igual diablo....

queria a opiniao de vocês a respeito do full...

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E o jogo ficou um diablo futurista mesmo? Eu joguei a demo e achei igual diablo....

queria a opiniao de vocês a respeito do full...

Eu só joguei um pouco do full até agora, mas é estilo Diablo mesmo, só que num ambiente mais moderno.

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Postado
ai queria registra o hellgate no modo multplayer ..alguem pode me ajudar?!

porque nao tenho o registration key!

Se seu jogo é original, então o key veio com ele. Se não for, então não poderemos ajudá-lo.

Postado
ai queria registra o hellgate no modo multplayer ..alguem pode me ajudar?!

porque nao tenho o registration key!

Registration Key é o número de séria que vem colado num adesivo atrás do Manual do jogo =)

É só se registrar pelo site, ou direto pelo jogo quando instalar!!

Postado

AEEE, acabei de comprar o meu pela saraiva talvez chegue hoje, achei bem legal o jogo, não vejo a hora dele chegar, sempre fui fan de diablo, agora quando vi esse jogo, Agora o bixo vai pega! xD.

mas me falem quem ja tem o jogo?

é arrebenta mesmo?

será que vai compensar pagar para jogar no modo elite?

me de suas opiniões.

eu sou do tipo de pessoa que não tenho frescuras se o jogo é melhor pago então vou jogar pago, porque jogar e ficar chupando o dedo porque é free e *****, nada que é de graça é bom. tudo tem um preço =D

Postado

Olá pessoal,

Comprei o Hellgate London, mas não estou conseguindo rodá-lo no directx 10. Minha placa é compatível, é uma ATI Radeon HD 2900 XT. Quando executo o jogo pelo dx9, roda normalmente, mas pelo dx10, a imagem fica toda "bagunçada", e o jogo trava. Alguém sabe me dizer o que poderia estar errado? O jogo é original, e uso o Windows Vista Home Premium também original.

Se alguém puder me dar uma dica, agradeço muito!

Obrigado

Postado

Eu não teste meu jogo no direct x10 não, mas no nove esta rodando bem, com tudo no meido xD, ele roda tudo full sim, mas tem hora que cola muito bixo na tela e fica umas explosão loca que não tem como jogar, xD fica uns 0~4 FPS, no normal da para jogar a 25~18 =D jogavel sem travadas ehuehueheuh, minha placa de video é uma 8600 GT DDR2 512, da para jogar o jogo de boa, mas no meido =D bom jogando ja ta bom ehuehuehh =D

Postado
Olá pessoal,

Comprei o Hellgate London, mas não estou conseguindo rodá-lo no directx 10. Minha placa é compatível, é uma ATI Radeon HD 2900 XT. Quando executo o jogo pelo dx9, roda normalmente, mas pelo dx10, a imagem fica toda "bagunçada", e o jogo trava. Alguém sabe me dizer o que poderia estar errado? O jogo é original, e uso o Windows Vista Home Premium também original.

Se alguém puder me dar uma dica, agradeço muito!

Obrigado

Cara, eu vi uns post anterios, de neverwinter night 2 eu acho, que as placas ati, dão alguns erros em alguns jogos, tente baixar alguns drives novos e instale, se funcionar beleza, mas é bem provavel que seja o drive mesmo.

Postado

Comentarios sobre o jogo até aonde eu joguei. Saindo do AT 1 Para o At 2

Som:9 a musica de fundo as vezes quando ta entrando nas partes de adrenalina do jogo, muda do nada O.o, e fica tocando cosinhas bem nada a ver xD, mas o som é muito bom otima trilha eu gostei.

Jogabilidade: 9,5, da para jogar até com o pé nas costas xD, heuehueheuh o jogo é muito fácil de jogar sim, mas alguns detalhes como colocar quantidade na compra de itens basico, e habilitar modo de comprar e verde só dando um click, seria muito mais fácil compras as coisas na lojinha.

Imagem:9,5 o jogo no full fica lindo, da para você ver a cara do demonio e ele quase te engolindo(tomei o maior susto uma hora quando eu virei e tinha um bixo feio nas minhas costas)

é bem divertido para quem quiser mais informações sobre o jogo eu achei um site bem da hora, se cadastre no forum deles e se quiser podem até entrar na guilda, é um site br que tem conteudo sobre o jogo.

link:http://hellgate.vault.ign.com/

para quem ta jogando valeu a escolha, para quem vai começar não sabe o que ta perdendo, para quem é fan de diablo, ja passou da hora de compra =D

Postado

AEE.. como mtos daki (qse todos) tb so fan incondicional de DIABLO, e ja comprei o meu hellgate... To lvl 8, char Looser, me add na friend se quiserem...

Modo elite?! o que ser isso??

Eu to rodando DX10 aqui, com algumas coisas no high outras no very high, mas sem aquele weather alguma coisa.. aquela chuva num da..... mas eu acho q vou colocar em DX9, a diferenca é minima e fica mtoo mais leve..

Postado

ai.. de ****, mas são mtos beneficios?! vou procura mais a respeito, mas to bem contente só com o normal, por enquanto pelo menos...

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Postado
ai.. de ****, mas são mtos beneficios?! vou procura mais a respeito, mas to bem contente só com o normal, por enquanto pelo menos...

Dê uma olhada na página 4 do tópico, lá tem um post com os benefícios.

Postado
Cara, eu vi uns post anterios, de neverwinter night 2 eu acho, que as placas ati, dão alguns erros em alguns jogos, tente baixar alguns drives novos e instale, se funcionar beleza, mas é bem provavel que seja o drive mesmo.

Então, baixei os drivers mais recentes da Ati (os mesmos q eu já tinha instalado), instalei de novo, mas continua travando...O mais bizarro é que com o dx9 roda normal. você sabe como eu posso resolver isso? É possível atualizar ou reinstalar o dx10 de alguma forma?Valeu!

Postado

To jogando o Crysis também, que roda no dx10 sem problemas... o que será que acontece com o Hellgate no dx10? Já mandei e-mail pro suporte, mas até agora nada. Alguém tem alguma ideia de como eu posso solucionar isso?

Valeu!

  • 2 semanas depois...
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Postado

Tópico atualizado. Patch 0.6 disponível

Patch 0.6

General :

Fixed a bug that caused group members to be invisible to other group members.

Chat:

The chat window no longer overlaps the Crafter merchant UI panel.

Fixed a bug that prevented the user from interacting with the chat panel via the mouse when the Buddy List or Guild Panel is open.

System messages are now displayed in all chat tabs.

The scroll bar on the Guild Panel should now function properly

Items:

Items dropped in the world now have slightly lower overall feed requirements.

Analyzers now work as expected on stashed items.

Engineers :

Fixed a bug that caused items equipped on an Engineer Drone to be unequipped when the Engineer summoned the Drone after changing levels.

World Movement :

Fixed a bug that caused players to be randomly teleported under certain circumstances.

Warp restriction text clarified to, “Warp Restricted. You don’t have a waypoint far enough to warp to this level.”

Fixed an infinite loading issue for Russell Square. Some of those characters may not yet be able to progress in the story/areas, however, without getting a party portal to Russell Square to complete the “Forage” quest.

Patch 0.5

General:

All players now have 24 character slots.

Fixed a known issue with the inventory user interface that caused the client to lock up.

Fixed a bug which caused the Mini-game to sometimes become stuck.

Added a /help command to provide assistance using available / commands.

Some new posters have been added to stations, so check them out!

Connection Issues:

Fixed known issues which sometimes caused players to be disconnected and receive an erroneous network error message.

Fixed an issue where some home routers would disconnect a user due to an inactive connection.

Fixed known bugs which sometimes disconnected players during multiplayer quests.

Fixed problems with NetLimiter 1.30 and some older versions of Norton Antivirus and McAfee Antivirus which would make the user entirely unable to connect to the game.

Chat:

Made several chat interface improvements and the text entry more intuitive.

Chat window is now open by default in multiplayer.

Fixed chat window closing when traveling between zones.

Fixed several cases where the chat window would obstruct other UI components.

Chat context (such as Party and Guild) is now more clearly defined in the text entry window, including a color-coded border.

Chat window is now more transparent.

Added /g command. This is equivalent to /gchat command (guild chat).

Whisper text now shows up on all chat tabs.

Whisper messages and admin announcements auto-open the chat panel.

Auto-switch to the appropriate tab (such as Party and Guild) if you type text to that channel and are not in a tab that shows the text.

PageUp/PageDown cycle through chat tabs when text entry is active.

Chat panel now auto-opens if you type text and press Enter while the panel is closed.

Chat text entry deactivates after entering text.

Chat panel no longer closes if you press Enter on a blank line.

Additional miscellaneous bug fixes.

Items:

Fixed known bugs that caused players to sometimes lose items.

Fixed a bug with the Nanoforge that caused it to inaccurately modify the stats of higher-quality items.

Fixed a bug that sometimes caused Unique items to drop without special properties. Old unique items that did not have special properties are not changed by this patch. We are looking into whether we can fix the old items, but we don’t currently have a solution.

Quests:

Fixed various known issues which prevented players from being able to continue interrupted side-quests.

Quest items should no longer remain in the player inventory after the associated quest has been completed. Players with old quest items (such as Train Parts) associated with quests they’ve already completed or no longer have should find these items removed upon logging in.

Fixed an issue that sometimes prevented players from receiving credit for killing the “5 Lies” in The Hellgate quest. Players should now be able to properly advance in this quest.

In order to obtain the Fawkes Force Five item, the player must have completed Stopping Some Guy quest and not have the ‘Blueprints of Fawkes Force Five’ or ‘Fawkes Force Five’ in their inventory or stash. If they completed the quest and don’t have the Blueprints or Fawkes Force Five, then it rewards them with a completed Fawkes Force Five.

Engineers:

Fixed known bugs which prevented Engineer Drones from saving properly.

PvP:

Fixed an incorrect modifier causing Special Effect Attack Strengths in PvP situations to be much higher than intended.

World Movement:

Fixed known issues which occasionally prevented characters from being able to load or switch instances.

Fixed several issues with players getting stuck in the world.

Fixed a bug causing players to become stuck at St. Pauls in Nightmare difficulty.

Portals to party members should now automatically close if the associated party member leaves the game.

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