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BattleForge - Tópico informativo


Dante003

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Informações

Produtora: EA Phenomics

Distribuidora: Eletronics Arts

Lançamento: 2009

Site oficial: www.battleforge.com

Fórum oficial: www.battleforge.com/forum

Segundo site: www.battleforgecardhunt.com

Comunidade orkut: http://www.orkut.com.br/Community.aspx?cmm=54434846

Requerimentos

CPU: 1.6 GHz or 1.8 GHz single core.

512mb RAM

GPU: 128mb e Shader Model 2 (Shader model 2 with a pixel fillrate of 900 MP/s, a texture fillrate of 1800 MT/s and a memory bandwidth)

Geforce 7300 LE, 7300 GS, 6600, ou mais forte.

Screen resolution of 1024x768

Sobre o jogo

BattleForge é um jogo de estratégia inovador que utiliza cards para invocar os monstros, construções e magias. Você poderá vender, comprar e trocar cards, para formar o seu deck.

Você poderá jogar em modo single-player, em time com até 12 jogadores, duelos 1vs1 e torneios. Haverá um ranking para o PvP.

teamplay.jpgpow_sammeln.jpg

Artigo da IGN em inglês

I had the opportunity here at this year's German Games Convention to talk with the Creative Director of BattleForge, Volker Wertich, about his upcoming project. An online-focused RTS game that mixes both traditional strategy elements with card collecting, BattleForge definitely surprised me with how addictive the formula is. Wertich was kind enough to walk me through a number of the game's basic principles and then showed me a few single-player scenarios as a demonstration.

Wertich began our demo by describing the overarching themes that went into the game's design. BattleForge is meant to be accessible, intensely social, persistently supported, rewarding and will be an ongoing project. The idea behind BattleForge is that you have full control over your army like any other RTS, but your units are governed by playing cards that you assemble and build a deck with. Wertich hopes that the team can continuously update BattleForge with new cards and maps at least three times a year.

The interface of BattleForge is very accessible. Before a proper battle, you'll be allowed to experiment with cards and build decks in an open testing environment. You take a card and put it into an open slot along the bottom of the screen. To summon a creature into battle, you simply click on the card and then select a summoning location. If you're currently summoning a creature near your base, the unit will spawn with full health. If you select a location further from your home turf, the creature will spawn with half health and be much more vulnerable to enemy attack.

The art design of BattleForge isn't entirely original but it has great coloring and a fair amount of style, so I enjoyed seeing the different elementally-themed creatures spring to life after being confined to a playing card.

Wertich explained that the primary appeal of BattleForge comes from the player's ability to completely customize his or her deck. You can make your own collection of creatures and skills and you needn't adhere strictly to a pre-selected race. I have to say that combining the addictive, highly customizable appeal of a card game with a fast-paced real-time strategy mechanic looks like a great mix.

Wertich then launched a scenario where he had to capture several fortresses which give you control of elemental orbs. These orbs enable you to summon more powerful creatures, which means orbs act as your mana pool. After sweeping through a series of enemy bases with quickly summoned soldiers and a few massive, tree-like colossus units, Wertich came upon the "boss" of the scenario -- an eerie spider creature. Using a spell card that causes fire to reign down from the sky, Wertich brought the level to an end.

Wertich ended the demonstration by noting that cards can be upgraded and customized. These various features can be enjoyed on your own or with cooperative scenarios built for 2, 4 or even twelve players. A matchmaking system is also in place to keep players of the same skill in the same competitions. And the best part of the whole dynamic is being able to win, trade and buy new cards to constantly modify your deck.

While I obviously only scratched the surface of BattleForge, it's clear to me that there's a lot of potential in this game. If the actual RTS elements can deliver on the same level as the premise itself, BattleForge could become a RTS favorite.

http://uk.pc.ign.com/articles/901/901894p1.html

Poderes

Haverá 4 poderes, cada um com suas habilidades, vantagens e fraquezas. Cada um terá um arsenal completo com magias , construções magicas e poderosos objetos.

Terá Fire, Frost, Shadow e Earth(ou Nature), Fire é mais agressivo, Frost mais defensivo, os outros 2 ainda não se sabe.

b_fire.pngb_frost.png

Você ganhará novas cartas vencendo as batalhas para melhorar seu deck, será adicionado novas cartas frequentemente ao jogo

As cartas

Os cards serão suas tropas, magias e construções, você os conjura na batalha, e quanto mais energia você conseguir na batalha, mais cards você poderá conjurar. Cada card tem seu custo de conjuração, quando mais poderoso, mais difícil será para conjura-lo.

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Fotos

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http://pcmedia.ign.com/pc/image/article/873/873783/battleforge-20080513035910740.jpg

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Videos

GamePlay

Video da Game Convention

http://www.battleforge.com/cms/movies/battleforge_trailer_gc.mov

[breve mais videos]

Cartas já divulgadas

Fire

fire_card_assault_insect.jpgfire_card_bombardment_tower.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_emberstrike.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_enforcer.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_eruption.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_firebomb.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_firedancer.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_inferno.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_juggernaut.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_magma_hurler.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_makeshift_tower.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_strikers.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_sunstrider.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_thugs.jpg

http://i334.photobucket.com/albums/m407/Ark003/fire_card_vulcan.jpg

Frost

frost_card_construct.jpg

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http://i334.photobucket.com/albums/m407/Ark003/frost_card_area_freeze_tower.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_coldsnap.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_frost_mage.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_imperials.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_master_archer.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_northguard.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_phalanx.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_timeless_one.jpg

http://i334.photobucket.com/albums/m407/Ark003/frost_card_tremor.jpg

Site oficial: http://www.battleforge.com

Lançamento: 2009

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Ainda não se sabe, a única coisa se eu sei é que eles pretendem fazer o Battleforge acessível para muitas pessoas, eles querem dar suporte inclusive a notebooks com placas gráficas da nvidia e ati, o desktop não precisará ser high end, um mid-end será o suficiente.

Não deve demorar muito para sair os requerimentos, pois logo sairá o beta.

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Dante, vendo esse video q você colocou nao pude notar onde usarei as cartas. tenho interesse elas cartas porque eu era viciado no yug quando tinha um play 1 :wub:.

sahiuhiauhudiash nossa, tb era viciadaço em yugi do play 1, acho que tirando final fantasy, metal gear, e vigilant 8 2nd, foi o jogo que mais joguei..

o difícil era conseguir os cards a raça, nossa, nunca vinha...

Gosto de estilo Magic de jogo, esse dai dev ser legal..

e poder jogar online ainda...

tomara que não tenha aquela frescura de ter que comprar os cards com dinheiro de verdade, senão to fora...

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sahiuhiauhudiash nossa, tb era viciadaço em yugi do play 1, acho que tirando final fantasy, metal gear, e vigilant 8 2nd, foi o jogo que mais joguei..

o difícil era conseguir os cards a raça, nossa, nunca vinha...

Gosto de estilo Magic de jogo, esse dai dev ser legal..

e poder jogar online ainda...

tomara que não tenha aquela frescura de ter que comprar os cards com dinheiro de verdade, senão to fora...

Vai ter várias formas de ganhar novos cards, e um deles é justamente comprando um booster, as outras formas por enquanto são nos eventos, reviews do jogo, no fórum oficial do BattleForge, e jogando.

Dante, vendo esse video q você colocou nao pude notar onde usarei as cartas. tenho interesse elas cartas porque eu era viciado no yug quando tinha um play 1 :wub:.

Você baixou o video da Game Convention? Pois esse eu não vi por ser muito pesado, mas talvez apareça.

Eu já cheguei a ver uma tela bem pequena mostrando os cards, eles ficam na parte inferior da tela. Vou ver se eu encontro essa foto e posto aqui.

Edit****

Adicionei um video com a gameplay, nesse video mostra as cartas :)

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Vai ter várias formas de ganhar novos cards, e um deles é justamente comprando um booster, as outras formas por enquanto são nos eventos, reviews do jogo, no fórum oficial do BattleForge, e jogando.

Putz.. booster

Não curto esse tipo de aquisição de itens em games, você pode ser um player muito bom, mas mesmo assim perde pra uma meia boca cheio de itens cash.

mas... vamos aguardar, tomara que os booster não influencie no equilibrio do game..

deixa eu dar uma olhada no site...

http://www.gametrailers.com/player/38892.html

dá uma olhada que bacana

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Putz.. booster

Não curto esse tipo de aquisição de itens em games, você pode ser um player muito bom, mas mesmo assim perde pra uma meia boca cheio de itens cash.

mas... vamos aguardar, tomara que os booster não influencie no equilibrio do game..

deixa eu dar uma olhada no site...

http://www.gametrailers.com/player/38892.html

dá uma olhada que bacana

Vai ter outras formas de se ganhar novos cards também. Acredito que a longo prazo os boosters não devem trazer muita vantagem, mas no começo deve ajudar bastante.

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Eu ví em exposição em um evento que eu fui, um jogo de cartas em que tinah um leitor estranho, que ficava em cima de um tecido onde você colocava as cartas, estranhissimo[e o jogo era MUITO salgado], fora o que as cartas demoravam pra loadear.

Boum, mas o conceito é otimo, e esse parece graficamente muito mais atraente, bom saber dele, grato pela info.

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Eu estava lendo o fórum oficial do BattleForge, pelo jeito o multiplayer será gratuito.

Quanto aos cards, pelo jeito o booster não trará muita vantagem, principalmente porque não vai haver cards ouverpowered, vai ser mais para ajudar as pessoas que não tem muito tempo para jogar o jogo, consequentemente eles não conseguem adquirir muitos cards novos, com isso, comprando booster eles vão conseguir se igualar aos que jogam muito.

Os cards novos será para aumentar o leque de possibilidades no jogo, vai ter dar mais opções de estratégia, não que necessariamente você vai ownar todo mundo porque comprou trocentos booster, o que irá contar mais será sua habilidade no jogo e o número de batalhas vencidas, pois vencendo batalhas você poderá melhorar suas cartas, aumentando energia, ataque, diminuir o custo, etc.

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2 pequenos reviews sairam da versão demo do jogo.

One of my main goals at PAX 08 was to ferret out games that looked interesting, but for whatever reason have been riding low under the radar – and I think I may have found just what I was looking for with EA’s Battle Forge.

Developed by EA Phenomic, the team behind the SpellForce series, Battle Forge is a blend of RTS and CCG (collectable card game), which was enough to get my attention. For the most part, gameplay runs similar to a traditional RTS; you can move units around the battlefield in real time and must collect resources to construct new units. The major difference is that there are no buildings aside from monuments, which are sort of like “life points” and forges, which produce your main resource.

Before battle, you create a deck of 20 cards that is displayed at the bottom of the screen. Each unit features attributes like power, health, casting cost and any special abilities. Units come in four sizes, ranging from small squads to a monstrous Champion that tower over most of the battlefield. Although you can cast units while on the march, there are a few restrictions to help keep things in check. Units can only be cast within close proximity of other units or in a territory that you control. Additionally, the types of units you can cast are limited by how many forges you’ve collected. Early on you can only cast your deck’s smaller units and must collect additional monuments and forges to unlock larger units. Also, there's a limit to the number of times you can cast a unit.

In addition to units, you can cast spells that will either heal or damage units based on their elemental alignment. Like units, spells are aligned with one of four elemental properties (only Fire and Ice were available on the show floor), so hitting a fire unit with a fire spell will heal it. Spells share the same casting restrictions as units as far as resources, though you can target any unit visible on the screen.

Battle Forge will ship with a basic “starter deck” of cards to get you started as well as a few that can be unlocked during the campaign. You’ll also be able to purchase 8-card booster packs to further enhance your armies. The price per pack hasn’t been determined yet, though they shouldn’t be more than three dollars per pack. Similar to other card games, each pack will feature an assortment or common, uncommon and rare cards.

One of the more interesting elements of Battle Forge is its online aspect. Up to 12 players can compete in co-op and competitive battles. Co-op campaigns are neat because they require each player to work together. In one mission, both players had to take out two enemy units simultaneously on different sides of the map. There are also areas where maps will wrap around each other, giving one player a different vantage point to launch their attack from.

The online features will also embrace more social aspects beyond the requisite community boards. Players will be able to sell or trade unwanted cards or participate in special auctions. Taken alongside the interesting gameplay, Battle Forge looks primed to be the next “big thing” in the RTS market when it ships next year.

Fonte: http://www.gamevortex.com/events/story.php/pax/2008/PC/1277/cards-forged-in-battle-pc.html

EA's casual, card-based RTS sounds terrible, plays amazingly

The show floor at this year's Penny Arcade Expo was, for the most part, a relatively straight-forward affair; there were few surprises for media who saw most PAX titles in E3 demos. One game that stuck out was EA Phenomic's new PC-exclusive RTS BattleForge. Just a single short play-test was enough for me to brand it as my personal "game of the show."

Two main elements make BattleForge stand out: the speed and a novel card mechanic. The game's blistering pace is noticeable right from the get-go: build times are non-existent and the only resource—power—is abundant and easily found in power plants scattered about the playing fields. There's little consideration for resource management, as you don't need to deal with harvesting units or maintaining a headquarters. You'll spend your time pushing forward, finding new power plants, and building increasingly devastating units.

ars_pax08_battleforgem.JPG

The speed of the game is directly related to the strange way that it deals with RTS norms. In a nutshell, BattleForge is a combination of WarCraft 3 and Magic: The Gathering; rather than having a specific faction with set units, each player builds a deck of cards. Cards come in three types—units, structures, and spells—and each is branded with a given element. Each elementally-themed type of card has a different focus: frost cards are defensive, fire cards are aggressive, and so on. You mix and match these cards to build your "deck."

The cards are arranged in a short list along the bottom of the screen, and a player creates a structure, builds a unit, or casts a spell simply by clicking the card and then a place on the play field. Thankfully, there is no random element or drawing element to it: all the cards are face up and accessible so long as you have the requisite amount of power. The card mechanic is used, for the most part, as a way to allow players to build their own faction, instead of being locked down to a race with specific skills.

But there are some important restrictions. For one, you can only use any one card a set number of times in each match, so burning through your ten archers off the bat isn't smart. Further complicating matters is the fact that summoning certain cards requires specific orbs as well as power. When certain power plants are captured, a color orb of your choosing is rewarded. Building up the right arsenal of orbs is necessary in order to summon powerful monsters, and tailoring your deck to fit certain level layouts will make a big difference.

The end result of this strange mix of accessibility and complexity? A dazzling buffet of speed and on-the-fly strategy. This is by far one of the fastest RTS games around. It's very quick and dirty, and yet the variety of, and interplay between, units is surprisingly robust.

That's not to suggest that the game is a zerg-rush style spam-fest though, as the adage "easy to play but hard to master" comes to mind. The balance of effectively using your limited stock, crafting the right kind of deck and dealing with colored orbs efficiently, and making the best use of the proximity system to move forward seems very well done.

This is especially true in the game's multiplayer modes. Multiplayer is a huge focus of BattleForge—specifically co-operative multiplayer and multi-faction matches. Though the game will be shipping with the standard array of adversarial modes for up to twelve players, the on-site staff pressed the fact that the entire game campaign would be playable online or on the LAN with up to four players. These aren't just co-op skirmishes, either, but the actually story campaign missions. Better still, the multiple objectives in a given stage can be split up amongst the co-op players, so one player can fortify defenses while another scouts out new power plants.

EA's BattleForge looks, at first glance, like it has been born from the same stock as Battlefield: Heroes. It's a very colorful game that takes some of the complexities of its genre away to offer a sugar-rush of sorts; a gaming Red Bull. Whether or not hardcore RTS fans will enjoy the game is hard to say, but I'm already thirsty for more. Everyone may be watching StarCraft 2, but I'll be keeping my eye on this one leading up to its 2009 release.

Fonte: http://arstechnica.com/journals/thumbs.ars/2008/09/02/eas-casual-card-based-rts-sounds-terrible-plays-amazingly

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Mais um preview, feito dessa vez pela GameAxis Online, na GCA Live 2008.

Remember that old Magic The Gathering game called Battlegrounds from Acclaim? Yeah, me neither, because that game was a flat-out example of how NOT to cross-breed a trading card game with an RTS mechanic. Luckily, Battleforge understands this, as their melding with the aforementioned mechanics come out as smooth as peanut butter and jelly on a piece of bread.

As I had a look at the pre-alpha build of the game's tutorial, Olgierd Cypra, one of the Global Community Managers of the game, showed me the basic game mechanics. In numbers:

1) You start out with a "deck" of cards listed at the bottom part of the screen, which lets you summon creatures and cast spells on the battlefield. This deck is customizable, so you can have a certain number of different elemental-themed cards.

2) You build power generators (via plunking down a power generator card with a drag and a drop) to get more energy for your creature-summoning shenanigans, and capture monuments to have access to higher-tier beasties.

3) When you have enough energy, drag and drop a creature you want to cast, and they'll spawn on any spot near your base or near your group of units.

Sounds easy enough, right? Well, to mix things up, you can only summon certain color-coded cards if you control their respectively-colored monoliths. If you don't have a Shadow monolith, you can't cast Shadow-colored creatures. Each of these colors also have their own playing styles: while the Fire cards deal primarily with offensive creatures and heavy bruisers, the Frost cards specialize in defense. Olgierd showed me the higher-tier creatures with glee, as he proceeded to summon forth a really big Juggernaut Fire-type monster onto the screen after capturing his third monolith.

The comparisons between this game and Magic: The Gathering are unavoidable, so much so to the point that this game will come equipped with 50 pre-loaded cards in the game, and with a business module of selling booster packs online with randomly-generated cards (in US and Europe so far). Look out for this fantasy RTS coming out next year in Asia soon.

http://www.gameaxis.com/home/?blog=2552

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Mais duas fotos da GCA.

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GCA_CIMG1381.jpg

Na primeira foto da para notar que haverá um certo limite de uso das cartas.

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