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64 Ou 128bits?


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Gostaria de saber se essas placas são de 64 ou 128bits, e se são XT ou não XT?

Não entendo nada de expeceficações técnicas de PV.

INNO3D 128 GF FX5600-8X DUAL+TV

Powered by nVidia GeForce FX 5600 GPU

0.13 Micron Process Technology

Intellisample™ Technology

CineFX™ engine

128-bit studio-precision color

Architected for Cg

AGP 8X -2.1GB/s bandwidth to system

NVIDIA®'s nView™ multi-display technology

Digital Vibrance Control (DVC) 3.0

400MHz RAMDACs support 2048x1536 resolution at 75MHz

4 Pixels/Clock Rendering Pipeline

Pixel Shader and Vertex Shader 2.0

New 64-phase Video Scaler

Highest DVI output upto 1600x1200

Integrated TV encoder up to 1024x768 resolution

Integrated full hardware MPEG-2 decoder

nVIDIA® Unified Driver Architecture (UDA)

Microsoft® DirectX® 9.0 Optimizations and Support

OpenGL® 1.4 Optimizations and Support

MSI 128 GF FX5700-TD DUAL+TV

CineFX Shading Architecture

Support for DX 9.0 Pixel/Vertex Shader 2.0+

Advanced pixel shaders allow floating-point pixel shader operations to run 2x faster (CineFX 2.0)

Very long pixel programs up to 1024 instructions

Very long vertex programs with up to 256 static instructions and up to 65536 instructions executed before termination

Looping and subroutines with up to 256 loops per vertex program

Subroutines in shader programs

Dynamic flow control

Conditional write masking

Conditional execution

Procedural shading

Full instruction set for vertex and pixel programs

Z-correct bump-mapping

Hardware-accelerated shadow effects with shadow buffers

UltraShadow technology to accelerate shadow computations

Two-sided stencil

Programmable matrix palette skinning

Keyframe animation

Custom lens effects: fish eye, wide angle, fresnel effects, water refraction

High-Performance, High-Precision, 3D Rendering Engine

Up to 8 pixels per clock rendering engine

128-bit, studio-quality floating point precision through the entire graphics pipeline

Native support for 128-bit floating point, 64-bit floating point and 32-bit integer rendering modes

Up to 16 textures per pass

Support for sRGB texture format for gamma textures

DirectX and S3TC texture compression

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