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Mass Effect 3 (RPG) - Tópico oficial


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Para os interessados, terminou a votação para escolher a FemShep padrão e a escolhida foi a opção ruiva, que venceu com 19,576 votos, quase o quádruplo da segunda opção (loira). Na BiowareTV pode-se conferir o trailer que revelou a vencedora durante o evento PAX: http://www.bioware.com/biowaretv

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Austrália denuncia: teremos multiplayer em Mass Effect 3

A revista australiana PC Poweplay mostrou, em seu site oficial, a capa da sua próxima edição. E ela diz da maneira mais clara possível que Mass Effect 3 terá multiplayer.

Em letras garrafais, bem no meio da página, temos:

"Multiplayer chega a Mass Effect 3: Lute ao lado dos seus amigos na galáxia em guerra"

Note que isso não é uma página escaneada ou site de fãs. A imagem foi postada diretamente na página da revista.

Se isso não for o suficiente, a descrição da revista diz:

"É isso mesmo: Mass Effect 3 agora tem multiplayer. Viajamos para o escritório da BioWare em Edmonton para fazer um hands-on com a estreia da série no mundo online e também para conversar com o produtor da série Mass Effect e diretor de Mass Effect 3, Casey Hudson, sobre a decisão de incluir multiplayer nessa batalha épica pela galáxia."

A possibilidade de haver multiplayer em Mass Effect 3 tem sido tema de discussão por meses, sendo a ocasião mais recente a semana passada. Parece quase certo que o jogo tem, de fato, esse elemento – provavelmente representado por algum tipo de modo cooperativo – então é hora de deixar de questionar se haverá ou não online e começar a aceitar o que isso significa.

Fonte: Kotaku

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Bioware confirma a existência de co-op em Mass Effect 3

Num tópico nos fóruns oficiais, a Bioware confirmou que Mass Effect 3 terá uma modalidade co-op para 4 pessoas além de um sistema chamado Mass Effect 3: Galaxy at War. Para mais informações, confiram o FAQ: http://social.bioware.com/forum/1/topic/323/index/8481789/1

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O importante é que o modo co-op vai ser totalmente opcional e o core de desenvolvimento do modo single player não teve que voltar esforços para essa "novidade".

Agora, para mim, jogos são essencialmente experiências individuais. Vejo games enquanto arte e, como tal, têm impactos subjetivos. Evidentemente, hoje existe um clamor quase que universal de que jogos estão intimamente relacionados à interação social. Cresci jogando as franquias clássicas da Nintendo e elas eram, para mim, um momento de imersão tal que não era compatível com sociabilização.

Ainda hoje, o momento em que sento para jogar games como Mass Effect é um momento de isolamento e introspecção. O relacionamento com outras pessoas, no meu caso, dá-se em outros ambientes, que não o virtual.

Enfim, é só uma opinião diante da tendência de tornar social todos os jogos eletrônicos. Gostaria que houvesse, por parte da indústria, uma divisão clara de foco: demanda para single player e público para multiplayer.

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Saiu no facebook do Mass Effect.

It’s going to be a happy new year! Mass Effect 3 will have a pre-release demo in January 2012. The demo will have both single player and multiplayer sections, giving fans a taste of what’s to come on 3/6/12.

http://www.facebook.com/masseffect

Demo em janeiro galera, MP e SP!

Editado:

FAQ oficial

http://social.bioware.com/forum/1/topic/324/index/8554052#8554052

Quem possuir BF3 terá acesso ao demo antes dos outros (ainda sem data).

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Continuo guardando esperanças que vendam pelo menos a versão básica no Steam. Só compro na Origin se realmente não houver outra opção digital.

A menos que a EA e a Valve se acertem em relação a essa polêmica dos DLCs, acho que por um bom tempo não veremos jogos novos da EA sendo vendidos no Steam.

-----------------------------------

E um novo vídeo:

Mass Effect 3 Video Game, Multiplayer Interview | Video Clip | Game Trailers & Videos | GameTrailers.com

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Bom, vou aproveitar agora que finalmente deu uma brecha nas prestações no meu cartão de crédito pra fazer a pré-compra do ME3 na Origin, já que pelo jeito de fato não vão lançar pelo Steam. Pena.

Mas já tem pelo menos um ponto positivo. Está mais barato do que eu pagaria no Steam. R$ 100 reais é equivalente a cerca de US$ 55,00, não 60.

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Dois vídeos novos, falando de conteúdo para quem fizer pre-order:

Rifle M55 Argus

http://bcove.me/oy2aif48

Esse aqui é de menor interesse pra nós no Brasil, já que é conteúdo exclusivo para quem faz pre-order na Gamestop. Pena, essa armadura N7 Defender parece ser bem bacana.

http://bcove.me/on5w53jg

Também andaram soltando poraí uma descrição de todas as novas armas disponíveis no jogo (aparentemente todas que estavam no ME2 também estarão lá). Como foi retirada do script, pode conter spoilers:

Handgun:

N7 Eagle

Powerful, accurate handgun. Upgrade of the Phalanx heavy pistol.

When the Alliance's Offensive Handgun Project received funding to update one of designs, its engineers chose to upgrade the already-impressive Phalanx pistol. Like its predecessor, the Eagle is a compact, semi-automatic hand-cannon that delivers unprecedented accuracy and punch with a fast firing rate. The Eagle is named after the Desert Eagle, a classic handgun which has gained a romantic reputation among gun collectors thanks to its popularity in 20-21st century Earth action movies.

Scorpion Defensive Ordnance Pistol

Fires adhesive explosives for use as a firearm or proximity mine.

Originally issued to the salarian STG to allow small units to contain much larger forces, the Scorpion pistol now sees service galaxy-wide. It fires low-velocity, squash-head projectiles with dual uses. The high-explosive filler within the projectiles contains an adhesive that sticks the projectile to the target during impact. An infrared signal can then be fired from the pistol with the touch of a button, detonating the explosive instantly or arming its motion detectors, turning the projectile into a proximity mine.

M-358 Talon

Shotgun-pistol hybrid with damage boost at close ranges.

The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is punishing enough that it carries six separate ammunition blocks that rotate like a twentieth-century revolver to prevent any chance of shaver jam or misfire due to premature melting of the shot.

Arc Pistol

An electrical weapon that can be charged up for a more damaging blast.

An innovation of Admiral Daro'Xen, the Arc Pistol is a scaled-down Arc Projector that has had its power problems solved so it only requires thermal clips. The Arc Pistol uses a nonvisible laser to ionize the air and create a path for a high-ampere electric shock. It can be charged up for a more damaging blast.

Carnifex, Ivory, Phalanx, Predator, Scorpion, & Thor

Submachine Gun:

N7 Hurricane

This SMG has a slow rate of fire, but high precision and damage.

While some militaries pass up the Hurricane because of a slow firing rate, the Alliance finds this compact SMG's burst-fire capabilities offer flexible battle tactics. With pistol-like accuracy, a well-placed 3-round burst from the Hurricane chews through shields, armor, and flesh at an alarming rate. Alliance officers were so pleased with field results that the Hurricane is now many squadrons' standard-issue SMG

M-237S Hornet

The Hornet is a longer-range submachine gun, featuring an integral laser sight and a sound suppressor for covert operations. Its relatively low rate of fire is its tradeoff for high stability, allowing Cerberus troopers to place shots with little fear of recoil.

Locust, Shuriken, & Tempest

Shotguns:

N7 Crusader

Makes tight shots for precision in combat. This shotgun has a moderate rate of fire.

Bruised and bloody Alliance marines on Torfan attributed their survival against waves of batarian mercenaries to the sheer stopping power of the Crusader. With a design patterned on riot shotguns, this durable weapon has a moderate rate of fire, high damage rate, and tight pellet spread. As its accuracy allows little room for error, the Crusader is primarily found among highly trained soldiers.

AT-12 Raider

Carried by the batarian military's notorious Special Intervention Unit, the Raider is a semi-automatic shotgun that fires rapidly at medium range. Rather than eliminating recoil, the Raider's integral compensators make it predictable and vertical. Its adjustable choke allows for effortless switching between tight and broad shot-grouping, making it extremely versatile.

The Disciple

A powerful close-range shotgun. Generates a protective barrier by rapidly cycling through heat sinks.

Originally hand-crafted by asari Justicars for their own exclusive use, schematics for the Disciple shotgun were passed down to asari commandos after centuries of negotiation with their order. The Disciple uses shotgun shells packed with micro-scale sub-munitions to deal staggering amounts of close-range damage. Its eezo-powered core can also generate a mobile kinetic barrier, though this quickly depletes the heat sinks that soak up the shotgun's electrical discharge.

Graal Spike Thrower

Krogan weapon that causes blood loss damage over time.

The Graal is one of a long line of krogan weapons used to hunt thresher maws. Its ammunition consists of over-sized flechettes meant to pierce thresher hide and create deep wound channels leading to massive blood loss. For additional firepower, the weapon is double-barreled, and as a last resort, sports blades to cause internal injuries if the wielder is swallowed by the thresher. Using a Graal on a humanoid target has predictably grisly effects.

Claymore, Eviscerator, Geth Plasma Shotgun, Katana, & Striker

Assault Rifle:

N7 Valkyrie

High-powered upgrade of the Avenger rifle. Excellent accuracy and rate of damage.

After the carnage of the Battle of the Citadel, Alliance officers commissioned an upgraded rifle for their ground forces. Improving on the popular Avenger design, the Valkyrie is now standard issue for new recruits. Exceptionally well-crafted, accurate, and packing ample firepower, the rifle is a hot black-market item on the rare occasion it surfaces.

M-37 Falcon

This Alliance rifle launches 25 mm mini-grenades, which are "married" to a range-finding laser on the weapon itself. This allows precise detonation at any target the wielder desires. Though the Falcon burns through its specialized ammunition as well as standard thermal clips, it comes with a field fabrication kit to generate more ammunition, leaving thermal clips as its only real limitation.

M-99 Saber

Heavy duty semi-automatic rifle.

A heavy duty semi automatic rifle favored by only the most elite marksman. The M-99 Saber is jokingly referred to as "Big Iron" for its sheer stopping power and absurd cost to produce. Each M-99 Saber is designed specifically for its owner and is rarely retrieved from the battlefield.

M-112 Raptor

Assault rifle/sniper rifle hybrid with semi-automatic fire and low recoil.

The Raptor is a human version of a turian weapon developed for a conflict on the low-gravity world of Amar. Fighting at longer ranges than they had expected, the turians optimized a low-recoil, semi-automatic rifle with a scope and issued it to their regular infantry, creating a hybrid weapon that was half assault rifle and half sniper. Cerberus Centurions use a version with an underslung grenade launcher, usually equipped with smoke grenades to conceal their movement.

M-55 Argus

Precise, high-powered rifle that uses burst-fire.

The Argus is a high-powered rifle favored by senior C-Sec officers. Its accuracy allows them to control the battlefield with deadly precision, and firing bursts ensures ammunition conservation during lengthy conflicts. Other law-enforcement agencies across the galaxy are adopting the Carbine as their standard rifle, as much for its intimidation factor as its suppression power.

Avenger, Cobra, Collector Assault Rifle, Geth Pulse Rifle, Mattock, Revenant, Vindicator

Sniper Rifle:

N7 Valiant

This sniper rifle's slow rate of fire is offset by impressive accuracy and damage.

The Valiant is a high-powered sniper rifle tested by Alliance soldiers during a series of harsh survival exercises on the planet Kruljaven. A redesign of the M-96 Mattock, this streamlined weapon employs a sophisticated fire-control system that improves accuracy by stabilizing the barrel during targeting. While this comes at a cost of reduced capacity and rate of fire, most soldiers find the increase in precision and lethality to more than make up for the tradeoff.

M-90 Indra

An electrically-charged sniper rifle.

Reverse-engineered from the Cerberus Arc Projector, the Indra is a prototype sniper-rifle that fires a path of ionized air, then electrifies targets with a bolt of lightning-like energy. The Indra maximizes its damage by first piercing its targets with a high-powered shot, and electrifying them second.

Black Widow, Incisor, Mantis, Raptor, Viper, & Widow

Heavy Weapons:

Phaeston

A fully automatic machine gun with a good balance between precision and firepower.

Named after a turian spirit of creation, the Phaeston was engineered to provide the best possible balance between accuracy and firepower in a machine gun. Each shot is tempered by kickback dampeners inside the shoulder stock, which lets the Phaeston pack more punch than other weapons its size without sacrificing precision. Its fully automatic fire and relatively light weight has turned the Phaeston into the turian infantry's primary go-to weapon.

M-51 Havoc

Heavy-weapon that slams enemies with kinetic energy blasts.

A mass-accelerator heavy weapon, the Havoc projects large, concentrated bursts of kinetic energy that slam into groups of enemies, flinging them across the battlefield. Recently created by the Alliance, this experimental gun is popular with resistance forces on Earth: the Havoc's burst effect means a single soldier can fend off entire crowds with judiciously-timed shots.

Javelin

Called the Javelin by Alliance marines, this geth weapon holds a reservoir of ferrofluid, magnetically drawn into the firing chamber and expelled at lethal speeds. Like a high-pressure water-jet, the ferrofluid cuts through nearly anything it hits, causing terrible wounds and so much heat that its jet resembles a beam of light. A complex system optimizing repulsion power is visually displayed as the Reticule Sine Cadence; firing in time with the sine wave can increase damage dramatically.

Geth Spitfire

Full-auto weapon firing a hail of rounds that produce plasma on impact.

The Spitfire is the Alliance's name for a geth minigun of devastating firepower. Similar to their so-called "plasma shotgun," the Spitfire fires charged superconducting toroids that rupture on impact, arcing electricity and flash-converting to plasma. Electrical shock, fragments, and burn trauma then destroy shields and flesh alike. Rotating barrels help cool the weapon, allowing for sustained fire.

Like the geth plasma shotgun, the Spitfire is not a true energy weapon. Instead, the minigun magnetically flings clusters of superconducting toroids. These donut-shaped projectiles are designed to shatter upon impact, arcing electricity between the fragments and flash-converting them to plasma. The gun’s punishing, automatic blasts impact with the heat of a cutting torch.

The weapon's stopping power has garnered the attention of both Alliance and quarian intelligence, who theorize that the Spitfire may have been designed to destroy other geth. Enough Spitfires have been found in the field to suggest that the weapon is out of the prototyping stage, and that a schism among synthetics may have forced them into production.

Arc Projector ,Avalanche, Cain, Collector Particle Beam, Firestorm, Grenade Launcher, Missile Launcher, & Titan Missile Launcher

-Upgrades-

Pistol:

Pistol High Caliber Barrel

Increases damage by ?

The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.

Pistol Melee Taser

Increases melee damage by ?

A small attachment to the base of the muzzle which causes massive damage to meleed targets.

Pistol Scope

Increases accuracy by ?

A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.

Pistol Magazine Upgrade

Increases rounds per magazine by ?

Increases the magazine density of the weapon, allowing more shots to be fired.

Pistol Grip Stabilizer

Increases stability by 30%

Channels the weapon's recoil back into the shooter's arm rather than the air allowing for better kick absorption.

Submachine Gun:

SMG High Caliber Barrel

Increases damage by ?

The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.

SMG Scope

Increases accuracy by ?

A simple 2x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.

SMG Ultralight Materials

Reduces weapon weight by ?

Superior light-weight alloys replace most weapon parts, making the weapon easier to handle and less obtrusive when using powers.

SMG Magazine Upgrade

Increases rounds per magazine by ?

Increases the magazine density of the weapon, allowing more shots to be fired.

SMG Enhanced Stock

Increases accuracy by 6% and stability by 30%

A buttstock cushioned with "ShockWise" smart synthetic padding to absorb recoil and allow for fast shouldering without slips or catches. Multi-stage recoil compensation allows for more [screenshot cuts off here]

SMG Heat Sink

Every round fired has a ?% chance of not consuming any ammo.

Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction. Completely negates the heat generated by some shots.

SMG E-Material Heat Sink

Increases rounds per magazine by 40%

Increases the heat conductivity of the thermal clip receiver, allowing more heat to be vented and more shots to be fired before malfunction.

Shotgun:

Shotgun Shredder Mod

Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.

Shotgun High Caliber Barrel

Increases damage by

The weapon accepts wider projectiles to cause more trauma on impact; these are ballistically optimized so as not to lose penetrative power.

Shotgun Smart Choke

Increases accuracy by ?

Servo motors hooked up to an adjustable system allow the shotgun to tighten or loosen its pellet spread for maximum accuracy.

Shotgun Blade Attachment

Increases melee damage by ?

A tungsten carbide bayonet with a recessed edge to provide maximum cutting surface.

Shotgun Spare Ammo

Increases spare ammo capacity by ?

Adds sockets to increase the total spare ammo capacity for this weapon.

Assault Rifle:

Assault Rifle Precision Scope

Increases accuracy by ?

A simple 4x optical scope to enhance accuracy and stability while zoomed. Reduces aim error while moving and taking damage.

Assault Rifle Extended Barrel

Increases damage by 25%.

A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.

Assault Rifle Stability Damper

Increases weapon stability by 30%

Distributes recoil with a sliding system of counterweights compatible with kinetic coil generators. Reduces overall weapon kickback while firing.

Assault Rifle E-Material Heat Sink

Increases rounds per magazine by 40%.

Increases the magazine density of the weapon, allowing more shots to be fired.

Assault Rifle Piercing Mod

Allows bullets to pierce through ? meter objects, but at ? reduced damage. Also ignores ?% of defenses on armored targets.

Sniper Rifle:

Sniper Rifle Extended Barrel

Increases damage by ?%.

A longer version of the original barrel, resulting in greater bullet velocity and energy imparted.

Sniper Rifle Concentration Module

Increases damage by ?% and enhances concentration while aiming, slowing down the world around you by ?% for a brief time.

Biometric sensors and auto-targeting software adjust for the shooter's pulse and breathing, assisting aim.

Sniper Rifle Enhanced Scope

Increases accuracy by ?

A stability-enhancing scope that increases accuracy and decreases aim error while moving and taking damage.

Sniper Rifle Spare Ammo

Increases spare ammo capacity by ?%.

Adds sockets to increase the total spare ammo capacity for this weapon.

Sniper Rifle Piercing Mod

Allows bullets to pierce through ? meter objects, but at ?% reduced damage. Also ignores ?% of defenses on armored targets.

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Eu realmente espero que tenha status de cada arma mostrando no jogo, pra ter certeza de que estava usando a melhor tinha que ir no wikia para ver os numeros; não atrapalha muito, mas é um ponto fraco.

Tomará que o jogo seja longo, no mínimo o dobro do segundo. Tenho certeza que ME 3 será o melhor jogo do ano de longe. :)

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Eu realmente espero que tenha status de cada arma mostrando no jogo, pra ter certeza de que estava usando a melhor tinha que ir no wikia para ver os numeros; não atrapalha muito, mas é um ponto fraco.

Tomará que o jogo seja longo, no mínimo o dobro do segundo. Tenho certeza que ME 3 será o melhor jogo do ano de longe. :)

Já foram vistas telas com status das armas, mais ou menos no mesmo molde do ME1, mas com mais atributos. A re-introdução de mais armas, e upgrades customizáveis pra elas são muito bem vindas. Faltou isso no ME2 realmente.

O que não sei é se isso será afetado por aquela decisão que o jogador toma no começo, de jogar o jogo em modo RPG, de ação, ou de história. Imagino que sim, quem joga apenas pela história não está lá muito interessado em uma arma 15% mais poderosa que a outra.

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Vi esse screenshot no gamespot que confirma que vamos ter tela de status de armas, mais customização das mesmas, estilo ME1:

http://img594.imageshack.us/img594/9574/screenshot20110608at125.jpg

Qual a vantagem da versão deluxe para a versão standart.

Estou pensando em comprar no xogo.

Aqui tem todas as informações: http://www.masseffect.com/me3/game/collectors/

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Vi esse screenshot no gamespot que confirma que vamos ter tela de status de armas, mais customização das mesmas, estilo ME1:

http://img594.imageshack.us/img594/9574/screenshot20110608at125.jpg

Aqui tem todas as informações: http://www.masseffect.com/me3/game/collectors/

Se houvesse uma CE brasileira eu saberia que valeria a pena. Mas o que eu gostaria de saber é se vale a pena pagar 140 reais numa versão digital em que só compraria o jogo e mais alguns extras, mas nada fisico , ou se a versão standart está de bom tamanho?

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Se houvesse uma CE brasileira eu saberia que valeria a pena. Mas o que eu gostaria de saber é se vale a pena pagar 140 reais numa versão digital em que só compraria o jogo e mais alguns extras, mas nada fisico , ou se a versão standart está de bom tamanho?

Bom, pra começo de conversa, você tem que levar em consideração que uma versão física comprada em loja de uma CE no brasil JAMAIS custaria R$ 140. Versão pelada de jogo de U$60 lá fora aqui você paga R$ 200. E feliz, porque costumava custar mais. Então por essa base, podemos especular que a CE custaria aqui em torno de R$ 270.

Então você tem que julgar se pra você os ítens adicionais da CE digital valem à pena. Livro de arte, gibi da darkhorse, trilha sonora, ítens exclusivos pra uso dentro do jogo, etc. Se eu tivesse com dinheiro sobrando, sim. Sou fã da série o suficiente pra isso. Mas como não estou, fiquei com a versão normal mesmo.

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Bom, pra começo de conversa, você tem que levar em consideração que uma versão física comprada em loja de uma CE no brasil JAMAIS custaria R$ 140. Versão pelada de jogo de U$60 lá fora aqui você paga R$ 200. E feliz, porque costumava custar mais. Então por essa base, podemos especular que a CE custaria aqui em torno de R$ 270.

Então você tem que julgar se pra você os ítens adicionais da CE digital valem à pena. Livro de arte, gibi da darkhorse, trilha sonora, ítens exclusivos pra uso dentro do jogo, etc. Se eu tivesse com dinheiro sobrando, sim. Sou fã da série o suficiente pra isso. Mas como não estou, fiquei com a versão normal mesmo.

Ele está falando da versão Digital Deluxe que custa 139 na EA Origin. Não encontrei nenhuma loja vendendo CE BOX para PC, somente para PS3 e X360. Essa também é minha dúvida, edição normal BOX por 99 reais ou Digital Deluxe por 140. CE no Brasil eu já desisti, somente importando e sairia por mais de 300 reais.

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